"Need something blown to bits? A few shots from my bazooka will destroy any enemy building!"
Zookas are the third troop to unlock, at Headquarters Level 5.
Zookas have very high DPS, but their health is very low.
Zookas have longer range than most other troops.
The Zooka appears as a fair-skinned woman with black hair, a blue singlet, a satchel, ear protection, light brown shorts, and a bazooka slung across her shoulder.
Due to their low health, Sniper Towers can generally one-shot a Zooka. Mortars can easily take out a whole group in one shot. Machine Guns are also effective against Zookas, even at extreme range. Deploy Zookas behind a meatshield of Heavies or Riflemen to let them take the damage.
The Flamethrower's range is less than the Zooka's, which generally allows a Zooka to destroy a Flamethrower without taking damage. However, if you are not careful and allow a Zooka to get in range of the Flamethrower, it will kill the Zooka very quickly. In addition, if there is a grouping of Zookas, some of them may get pushed into the range of the Flamethrower, resulting in their deaths.
At equal upgrade levels, they have the second highest damage-to-size ratio of any troop, behind the Warrior, up to level 8. At level 9 and above, they surpass Warriors and stay that way.
Always take full advantage of the Zooka's range. Carefully look at the enemy defenses and their attack ranges, and look for the "Zooka pockets", areas where they can hit the primary building (Headquarters, Power Core, etc) outside of the range of any other defenses or at least where a very limited number of defense turrets can attack.
Because of their high damage output, it often does not take very many Zookas surviving to destroy the primary building. Three level 1 Zookas not boosted by Statues can destroy an un-boosted level 9 Headquarters at full health in less than 2 minutes.
Check out our Headquarters Rush Calculator to find out in-depth information about your Zooka rush attack.