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WeaponLab5
"The Weapon Lab can make powerful prototype defenses out of modules captured from the Blackguard. The defenses available cycle over time."

WeaponLab1
WeaponLab2
WeaponLab3
WeaponLab4
WeaponLab5
Level 1 Level 2 Level 3 Level 4 Level 5-7

Summary

  • The Weapon Lab is used to build Prototype Defenses.
  • It is unlocked upon reaching Headquarters level 15.
  • Upgrading the Weapon Lab allows you to place more powerful and more than one Prototype Defense.
  • The Weapon Lab cannot be upgraded while a Prototype Defense is being made and vice versa.
  • Building the Weapon Lab will unlock the Hammerman Strikes Back event.

About Prototype Defenses

  • Prototype Defenses are defenses that can be placed on your home base.
  • These defenses offer a myriand of properties not exhibited on any other defense, such as the Doom Cannon's extremely powerful area attacks at range, Shield Generators providing more health for the Headquarters or the Damage Amplifier increasing damage output of nearby defenses.
  • Prototype Defenses have a limited lifetime when placed. They will self-destruct after a set period.
    • Mark I's last for five days, Mark II's last for seven days, and Mark III's last for nine days.
    • If one self-destructs while you are offline, you will get a notification that says, "Prototype expired!".
    • If they have less than one day left, they start to vibrate and emit black smoke.
  • Each week, there are six Prototype Defenses available to build in the Weapon Lab, out of a total of twelve different Prototype Defenses. This selection of Prototype Defenses changes from week to week, and can be different among different players.
    • For the duration when Tribes provide boosts to a specific Prototype Defense, that Prototype will appear in all players' selection for these two weeks.
    • If a Prototype Defense is switched out, those already on players' bases or being created in the Weapon Lab won't be affected.
  • Prototype Defenses can be reclaimed while on your base similar to Statues but you will not gain anything in return.
  • They are built using Prototype Modules.

Upgrade Differences

  • Initially, the Weapon Lab is a large concrete semicircular structure on a larger circular base. The top is covered by heavy blue plating. A female villager in a lab coat and protective goggles stands next to the lab.
  • At level 2, the Weapon Lab gains a small blue overhang on the far back. The concrete base is outlined with blue plating.
  • At level 3, the rest of the concrete base is filled in with another semicircular structure. In the middle is a round metal balcony with a circular warning tape design in the middle. A ladder is added.
  • At level 4, the blue overhang gains a great deal of bulk, and now has a fan on the top.
  • At level 5, the blue overhang grows taller and has a drill-like structure on one side. There is a large amount of wire coiled around the place where the semicircular structures do not meet. A warning-tape design is marked on the front of the Lab.

Trivia

  • The Weapon Lab is the only building whose build/upgrade costs unlocked at a certain Headquarters level exceed the cost to upgrade the Headquarters to the next level (by approximately 20%).
    • Although the level 5 Weapon Lab is unlocked at HQ level 19, its cost is set to as if it were unlocked at HQ level 20 (it would cost 4,400,000 wood, 4,300,000 stone and 3,400,000 iron if it is approximately 20% more than the cost of upgrading the HQ from 19 to 20.)
  • When a Prototype Defense's construction is complete, it will be covered by a brown tarp, so players visiting your base will not be able to see which Prototype Defense you have ready. They'll just know you have a replacement when the original expires.
  • Despite the fact that Prototype Defenses are unstable, they can be stored in the Weapon Lab indefinitely.
  • There's an achievement which is called Tinkerer that gives a total of 60 diamonds upon using a total of 960 Prototype Modules in the Weapon Lab.
  • The Weapon Lab only enables building prototype defenses of higher marks up until level 5. Levels 6 and 7 do not provide any higher mark upgrades, and level 6 mainly acts as a barrier from immediately unlocking the 4th prototype defense at level 7.

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1
Building Size Size
4x4
Level
Level
Health
Hitpoints
Prototype Defense Limit Upgrade Cost Upgrade Time
Time
Instant
Diamonds
Headquarters Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 2,000 1 1,047,000 800,000 293,000 1d 6h 2,065 15 54
2 2,600 1 1,482,000 1,326,000 528,000 1d 10h 2,759 16 58
3 3,300 2 2,400,000 1,995,000 1,268,000 1d 14h 3,950 17 61
4 4,100 2 3,315,000 3,060,000 2,006,000 1d 18h 5,175 18 64
5 5,000 3 4,655,000 4,655,000 4,655,000 2d 12h 7,502 19 77
6 5,800 3 5,850,000 5,850,000 5,850,000 3d 6h 8,898 25 82
7 6,600 4 6,100,000 6,100,000 6,100,000 4d 9,274 25 88
Maximum Defense Marks Buildable
Lab Level
Level
Shock Blaster
ShockBlasterIII
Lazor Beam
LazorBeamIII
Doom Cannon
DoomCannonIII
Damage Amplifier
DamageAmplifierIII
Shield Generator
ShieldGeneratorIII
Hot Pot
HotPotIII
1 I I I I I 0
2 II II I I I I
3 II II II II II II
4 III III II II II III
5 III III III III III III
Lab Level
Level
Grappler
GrapplerIII
S.I.M.O.
SIMOIII
Sky Shield
SkyShieldIII
Microwav'r
MicrowavrIII
Boom Surprise
BoomSurpriseIII
Flotsam Cannon
FlotsamCannonIII
1 I 0 I 0 I 0
2 I I I I I I
3 II II I II II I
4 III III II III II II
5 III III III III III III
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