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Version History

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Version 30.104 (March 20, 2017)

NEW:

- Sgt. Brick and Cpt. Everspark are joining forces with you to defeat The Blackguard

- A mysterious Trader appears on the weekends with offers for trading resources

- New resources and rewards for upgrading Heroes

IMPROVEMENTS:

- Machine Gun will now be more effective

- Second Prototype Defense available at Weapon's Lab level 3

- Third Prototype Defense can be built at Weapon's Lab Level 5

FIXES:

- Barbed Wire can no longer be Shock Bombed

- Hot Pot stuttering

- Grappler no longer pulls troops during retreat

Version 29.115 (January 16, 2017)

CHANGES

-Fixed Imitation Game rewards

-Fixed Dr. T repeating layouts

-Mega Crab additions

Version 28.91 (November 10, 2016)

NEW

-New Operation: Forlorn Hope

-New Cycle of Evil event: Imitation Game

-New Gearheart Base layouts

IMPROVEMENTS

-HQ upgrade requirements added to levels 6-8

-Retreating Critters no longer explode (they will continue to distract defenses)

-Defensive building ranges now shown during replays

-Base Layout improvements (there is now an option to remove objects in the way)

-Friendly Challenge improvements - Sending a challenge will now take a 'snapshot' of your base instead of the attacker seeing your current layout if you change it.

SMALLER CHANGES

-Machine gun level 22 shooting animation improvements

-New UI button for the Shop

-Supply chest rewards are now displayed on the Rank up screen

-Kicked Players will no longer receive OP rewards

Version 27.85 (September 7, 2016)

NEW STUFF

-Prototype Weapon - The Hot Pot! A devastating hidden Flamethrower

-Prototype Weapon - The Grappler! A tricky device that drags troops across your base

-The Inbox has been redesigned and now has much more information (English only)

IMPROVEMENTS

-Cryoneers will now group up more efficiently

-Doom Cannon now has a small area of effect

-Lazor Beam levels II and III now deal more damage

-Invite Back button has been added to Task Forces

-Matchmaking improvements

-Weapon Lab cost decreased for all levels

FIXES

-Critters will now properly trigger mines when deployed

Version 26.146 (June 6, 2016)

NEW STUFF!

- The Cryoneer is a brand new troop that shoots a beam to freeze and slow enemy defenses!

- Friendly Battles allow you to challenge your Task Force to attack your base - They will not cost you any troops

- New Ranks and more rewards at the highest Victory Point levels - The new Ranks are Cadet (170-230), Brigadier (820-1000), and Legend (1725-2000)

- Troop Loadouts allow you to save your favorite troop combinations for easy switching - Unlocks at Gunboat level 10 starting with two slots. More slots will unlock at Gunboat levels 13, 16, 19, and 21

IMPROVEMENTS

- The Supply Chest will now always reward a Fragment, Shard, or Crystal - The Supply Chest’s cooldown timer starts when you collect it, and lasts for 20 hours

- Fragments can now be mass converted into Shards

- Rank icons will now appear on the map

Version 25.148 (March 14, 2016)

NEW STUFF!

- Headquarters level 22

- Armory Level 22 brings new upgrades for Troops and Gunboat abilities

- Statue Storage allows storage for new Statues before they’re placed in the base. Be careful! You cannot store statues once they have been placed.

- Ranks! Increase your Victory Points to rank up. The higher your Rank, the better your daily rewards will be.

- Supply Chests contain rewards based on your Rank! They can be claimed after gaining five Victory Points, and a new one can be earned every 24 hours.

IMPROVEMENTS

- Gearheart will now allow for 5 attacks instead of 3

- Hammerman Attacks event will now reward intel

- Short delay added after your troops have died in battle to use gunboat abilities

- Headquarters experience requirements have been adjusted

- Base notes for player bases in the Archipelago can now be added

- Base layouts can now be named

- Replays can now be paused and played at half speed

- Resource collection icons are now only shown when the building or boat is at 10% capacity

- Task Force search improvements

- Chat improvements (Pinned messages, enabled native keyboard, and reversed chat direction)

- LOTS of graphical improvements

FIXES

- Base note errors in Operations

- Fixed rare issue where exploding Scorcher would destroy a headquarters without ending the battle

- Overlapping graphics for defenses

- Event dialogues

- LOTS of bug fixes

Version 24.170 (December 19, 2015)

- 10 new Power Base layouts

- Operation participation % won't include successful operations, if you didn't attack

- Sabotage can now target Shield Generators and Damage Amplifiers

- Several graphical updates for Vault levels

- Dr. Terror is now called Dr. T (while Boom Beach is set in a fantasy world, we have changed the character's name to Dr. T given recent real-world events)

- Lots of bug fixes!

- The information needed to launch the Mega Crab event on January 15th was added.

Version 23.140.1 (October 21, 2015)

NEW STUFF

- Headquarters Level 21 - Armory Level 21 brings new upgrades for Troops and Gunboat Abilities

- Boost your HQ's durability with a new prototype defense: the Shield Generator

- Stun enemy troops with a shocking new mine: the Shock Mine

- More achievements

- Seashells

FOR TASK FORCES

- Co-Leader rank to share the burden of command

- Co-Leaders can do almost everything the Leader can do, except:

- They can't demote or kick the Leader or other Co-Leaders

- They can't promote anyone to Leader

- Intel prices reduced for all operations

- New Power Base layouts

- More visibility on operation attack participation

- Task Force description edits are visible in the chat

- The Leader, Co-Leaders and Officers have colored names in the chat

- Prototype defense weapons now appear on Power Bases

IMPROVEMENTS

- Hammerman on the hunt event has been revamped to include seven stages

- He's also learnt how to use Gunboat Abilities...

- Conveniently reinforce your Landing Crafts while on the map screen

- Change Landing Craft troops without having to cancel currently reinforcing troops first

- Get more recommended Task Forces with a handy new "get more" button

- Added an effect for when a prototype defense weapon is about to expire

- The Armory now animates when an upgrade is in progress

- Player #tag popup is disabled when attacking

- An epic win sound plays if you get at least one Power Stone Crystal

- Added new loading screen hints

- Popovers now close by tapping the button that opened them

- Added attacker's name to the Activity Log

- A bunch of new and updated graphics

- Lots of bug fixes

PROTOTYPE WEAPON RE-BALANCING

- Prototype defense weapons now last for 7 days instead of 12 days

- Hammerman on the hunt event will yield more prototype modules

- "???" diving spots will sometimes give prototype modules

- Damage Amplifier has been improved with a bigger effect radius and more health

- Re-worked the distribution of module costs to take the Shield Generator into account

- Level 1 prototype weapons cost two modules more in total

- Level 3 prototype weapons cost six modules less in total

- Doom Cannon now shoots every 3.5 seconds at all levels (previously 5s, 4s, 3s) and its damage per shot has been significantly increased for levels 2 and 3

- Shock Blaster damage reduced

REMOVED

- The ability to save/load Resource Base layouts (it was left in the last update by mistake)

Version 22.59.1 (June 24, 2015)

NEW STUFF

- Save multiple base layouts (unlocks at HQ 13)

- Share attack and defense replays with your Task Force

- 50 NPC levels

- Starfish

IMPROVEMENTS

- LOTS of new building upgrade level graphics!

- LOTS of bug fixes! (check out the main ones here)

- Critters no longer follow Flares, receive Medic/Medkit healing or statue bonuses

- Added player #tags (tap here for more info)

- Better boss banter

- Gearheart event has more reward thresholds, starting at 2 Gears

BALANCE CHANGES

- Gearheart event resource rewards increased

- Hammerman on the hunt event rewards increased at the higher VP ranges

- Dr. Terror difficulty increased, with stage 7 being as challenging as stage 20 used to be (we made a mistake when setting the stage 2-7 difficulty curve, so this balance change makes Dr. Terror as tough as he's supposed to be)

- Critters' damage and health increased slightly

- Power Core health increased to 200k (from 160k)

- Some Power Base layouts have been tweaked

- Turtle and crab population reduced

Version 21.147.1 (May 6, 2015)

EVENTS

- A new enemy approaches: Colonel Gearheart! Tear down her War Factories in the hunt for prototype modules

- Hammerman attacks YOU...

- Events are now daily! (tap here for more info)

- Daily events start at 6am and end at 3am the following day (21h duration)

NEW STUFF

- Prototype Weapons Lab (unlocks at HQ 15)

- Assemble experimental and unstable prototype defenses

- Distract and destroy with a new Gunboat ability: Critters (unlocks at HQ 19)

- Two new super-challenging operations

- Sea and land turtles

IMPROVEMENTS

- One-time only player name change (Settings > Accounts > Change Name)

- Watch your attack replays from the revamped Activity Log

- Retreat confirmation

- Re-arrange your base more easily by swapping building positions

- Drag and drop Landing Crafts to switch their order

- Check out your Task Force's operation stats

- Leave a friendly note when kicking someone from your Task Force

- Even better AI pathfinding

- Arabic language support

- Lots of new graphics

- Tons of bug fixes

CHANGES

- Ice Statue boost duration reduced to 8h from 10h

- Flamethrower and Scorcher burn damage increases from +damage statues

- VP reward boat comes at 6am now, when the day's event starts

- Reduced camera shake from the Grenadier's explosions

Version 20.45.1 (Feb 5, 2015)

NEW TROOP

- The Scorcher is a massive armored unit with a short range and attention span. It takes a boatload of Energy to deploy and leaves with a bang, harming everything nearby

- Available at HQ 18 (because we want something cool to unlock at each HQ level - we're getting there!)

NEW STUFF

- New Power Base tactical note system for Task Forces

- Chat with your Task Force while spectating Operation attacks

- See information about your attacker's statues

- Several new Power Base layouts

- Find new wildlife on your island

- Female villagers

- New Gunboat upgrade visuals

- New Flamethrower upgrade visuals

- New, more accurate visual effect for Boom Mine explosions

- Tap on your Submarine's dive location while it's exploring the depths

IMPROVEMENTS

- The Grenadier now throws faster and further, with a slightly increased grenade explosion radius (DPS remains the same)

- Statue boosts will pause automatically during maintenance

- Increased Ice Statue boost times to 10h per PP

- Cannons, Boom Cannons and Boom Mines no longer deal double damage to Tanks, but instead deal more damage overall

- Tanks do more damage and train faster, but have less health

- Operation Intel costs now scale according to the size of your Task Force (tap here for more info)

- Sabotage price reduced (initially 3, then +2 per subsequent sabotage)

- Better pathfinding for all troops

- Gunboat ability grid when attacking is now pixel precise

- Recommended Task Forces now tell you why they're being recommended to you

CHANGES

- Matchmaking for 600 VPs and upwards has been changed (tap here for more info)

- PvP loot bonus is no longer determined by the strength of your opponent's defenses, only their total XP matters

- Added bonus to loot when attacking high VP players

- Dr. Terror's visiting hours have changed (tap here for more info)

YOUR FEEDBACK

- If you leave a Task Force at any point during an Operation, you won't receive the OP reward, even if you re-join before the Operation finishes

- Officers can only kick a Task Force Member every 20 minutes

- You can join 10 Task Forces per day

- Landing Craft colors improved

BUGSPLAT

- Turrets no longer rotate all day long

- Friends list will show the correct VPs for your friends

- Sabotage button greys out when a sabotage is happening

- Attacking within the '4 minute next invasion window' won't reset the timer back to 4 minutes anymore

- Bouncing Dr. Terror base visual glitch removed

- Changed the Grenadier's movement speed text from moderate to slow (no change to his in-game movement speed)

- You can no longer leave 1-3 NPC bases on your map to 'game' the PvP base spawns (a fully empty map always gives the best chance of new invasions, as originally intended)

Version 19.56.1 (Dec 9, 2014)

New toys:

- The Grenadier! A powerful ranged unit that deals area damage, rather inaccurately (available at HQ 16)

- Leaders and Officers can spend Intel to sabotage (destroy) random defensive buildings in Task Force operations

- Added a fresh batch of new Power Bases and NPC levels

Gameplay improvements:

- Dr. Terror's Wednesday event Statues have been weakened

- More consistent invasions (tap here to find out more)

- Operations will display "too easy", "easy", "normal", "hard" or "impossible" based on your Task Force's strength

- Old Flare timers are hidden when a new Flare is used

- Gunboat ability timers don't stack on top of each other anymore

- After maintenance, you can't attack player bases or Resource Bases for a short while

- You now get one extra guaranteed Power Stone Crystal after beating Terror Stage 19

- Changed VP reward to give Shards instead of Crystals (tap here to find out more)

- Leaving a Task Force at any point during an operation will make you ineligible for the OP reward

Things that look cooler:

- A captured Blackguard freighter delivers your OP reward

- Power Core and Power Cell destruction effects have been amped up

- Gears and fans have been turned on in operation levels

- New invasion and destruction animations on the map

- New attack in progress animations on the operations map

- New look for several building upgrade levels: HQ (4, 5, 6, 17), Quarry (2, 4, 5), Iron Mine (2, 3, 5, 9), Sawmill (7, 8, 9), Sculptor (1, 2, 3, 4, 5), Cannon (11) and Rocket Launcher (7)

UI improvements:

- New invasion information can be found on the Radar info screen at level 6 (see here)

- Previous operations can be viewed from the operations map

- Activity Log now shows Dive Location spawns

- Visit Task Force members' bases from the chat

- Check out potential recruits' bases from their join requests

- See which Task Forces your friends are in from the Friends tab

- Attacker's name is now shown when watching a replay or spectating

- Confirmation check before committing to your Task Force attack

Bonus material:

- Epic win sound plays when you beat an operation, Terror Stage 20 or Lt. Hammerman

Version 18.121.1 (Oct 23, 2014)

Big Stuff:

- Task Forces have arrived!!!

- Find out everything you need to know about Task Forces here: [1]

Cool UI Stuff:

- The #1 player's gold badge gets better with age!

- The longer you hold the top spot, the cooler your badge will become

- Tap a player's gold badge to see more info

- Gunboat abilities have handy countdown timers where they land (thanks for this great suggestion, forumers!)

- Armory usability improvements

- Extra hint for Power Stone popover if the Sculptor hasn't been built

- Online warning is now a less intrusive clickable icon (this appears after being online for 4 hours in a 24 hour period)

- Enemy Activity no longer auto-opens when entering the map screen

Neat Graphics Stuff:

- Possibility of rain on tropical islands

- Ash particles fall from the sky on volcanic islands

- Falling snow on ice islands

Dr. Terror Got Buff Stuff:

- Dr. Terror has built Shock Launchers

- Dr. Terror now harnesses the power of Ice Statues

Why are we doing this?

We think Dr. Terror is too easy for a lot of high level players, who can breeze through his 20 stages in 15 minutes or less, twice a week. This gives a huge resource injection without much challenge. Dr. Terror is a worthy adversary and clearing his 20 stages should be hard.

Balance Stuff:

- Treasure chests don't spawn as often

- Dive Locations spawn more often

- Faster invasion rate when your map is cleared (meaning you have no NPC or player bases to attack)

- Slower invasion rate the fuller your map gets

- Lower invasion cap (34 PvP/NPC bases for a fully explored Radar level 20) More info here.

- Shorter build times for high level building upgrades

- More expensive Diamond speedups (this is to balance the above point)

- Less expensive resource purchases with Diamonds

- PvP loot calculation changes: [2]

Other Stuff:

- Many bug fixes and performance optimizations

Version 17.104.1 (Aug 14, 2014)

Visual Upgrades

- Magma Islands! Discover Magma Crystals by defeating the Blackguard on these volcanic islands

- New graphics for resource storages

- New Statue graphics and effects

- Defense building visual improvements, including distinctive building bases to easily spot them

- Hot new effects: enemy HQ now burns when damaged, Flamethrower fire and Gunboat smoke improved

- Improved and extra boomy effects for rocket explosions and Boom Cannon shell impacts

Interface Improvements

- Daily Summary popup info is now more informative

- Enemy Activity log shows which lost villages can be attacked immediately

- You can now access the Armory to check unit stats and upgrade costs even while an upgrade is underway in the Armory (thanks to L3stat and others for the suggestion!)

- Fixed Rocket Launcher damage per second info (thanks to Rudeman and others for the correction!)

Gameplay and Balance Changes

- Trees will now randomly grow back on your home base island (thanks to Shocker and everyone else who suggested this!)

- If a lot of enemy base buildings remain after the HQ is destroyed, they will blow up faster

- New dive location for Radar level 5

- Improved endgame NPC matchmaking, no more low level Blackguard bases for endgame players

- Restoring Fair Play

Misc

- Bug fixes and several optimizations to speed up game loading and to improve overall performance

Version 15.57.1 (May 28, 2014)

Undersea Adventure:- Hunt for treasure under the waves with a brand new Submarine!

- Find dive locations on your map, and send the Submarine to retrieve sunken treasure

- Find out more about dive locations and the Submarine HERE

Shock and Awe:

- Give attackers a jolt with Shock Launcher, a new high-level defensive building

- Enemy troops in the area of effect will be temporarily stunned. Stop rushing Warriors in their tracks!

For the War Effort:

- Your efforts to fight the Blackguard are now rewarded daily! More Victory Points give you a bigger reward

- Added a special victory reward for raiding the top 3 players on the global leaderboard

Information Warfare:

- An all-new daily report in the Enemy Activity pane shows the number of times your home base was scouted, attacked and raided by the enemy

- Victory reward of an enemy base is now visible as a map popup after the island has been scouted

- Player opponent's Victory Points are now visible when scouting

- Mine damage is now displayed when scouting

Chill Out:

- A mysterious cold spell has swept across the archipelago, and ice now covers all islands in the Northern region of the map

- Ice Power Stones only appear on frozen islands

- Island graphics improved and optimized

Visual Upgrades:

- New Rocket Launcher graphics

- New graphics and visual tweaks for Boom Cannon and Cannon

- Machine Gun graphics and effect tweaks

- Rockets from rocket launcher and gunboat barrage now weave in-flight

The Envelope Button:

- Find out what it does HERE

Balance Changes:

- There were several loot changes made, find out what they were HERE

- Removed the frequency of PvP invasion decrease after 800 VPs

- Increased the time it takes before you can be attacked while online to 5 hours from 4 hours

- Attacking is disabled after 5 hours of total playtime within a 24 hour period (this is to stop an exploit where some players were attacking bases for the full 4 minutes, without deploying any troops, so they became un-attackable for an inflated amount of time)

- Tuned the Warrior: less damage and self-heal per hit, but more health. Also, increased cost and training time

- Reduced Medic healing speed and amount

- Shock Bomb price increased to 7 from 3

Version 14.57.1 (Apr 24, 2014)

Visual upgrades

- New in-game Tank models are now rolling out with improved graphics, animations and effects!

- More lively home base with Sawmill, Quarry and Iron Mine animations, people entering Residences, and smoke from chimneys

- Native Kual villages now have a distinctive style

- New Kual resource boat graphics

- New Machine Gun and Boom Mine graphics

Interface improvements

- Wealth of information in new info screen popups: tap any building or troop statistic to get detailed info

- Glorious new victory screen!

- Boom Beach is now available in Japanese and Turkish

- Improved legibility: 1 and 7 are more distinguishable, text size increased on the iPhone, and other font tweaks

- Added 3 second delay to Statue reclaim confirmation to reduce risk of accidental reclaiming

Balance changes

- Dr. Terror has upgraded his replicators: he now mass produces mines and tougher defenses!

- Player base resource reward decreased

- Gold income from freed Kual villages decreased slightly

- Defensive statue boost time decreased to 8 hours

- Using more than one Power Powder to boost one statue will queue up the boosts

- Removed power stone glitter from destroyed building debris

- Added a special 3 crystal reward from destroying the #1 player's base!

Bug Fixes

- Fixed bug where logging in often resulted in fewer Blackguard invasions

- Many other bug fixes and optimizations!

Version 13.63.1/Global Launch (Mar 25, 2014)

Visual upgrades

- New 3D characters

- New defense building graphics

- New unit animations with more orientations

- Added male native islander character

- Improved textures and effects

Interface improvements

- Lots of UI elements tweaked to fit unified graphics style

- Resource bases are now teased through the clouds

- Popup info bubbles for Boss and Resource base teasers

- Power Powder is back with a new icon!

- New languages

Game and balance changes

- Level 15-20 Headquarters and Command Center health increased

- Power Powder boost times decreased

- Lots of bug fixes and optimizations!

Version 13.58.1 (Mar 20, 2014)

Visual upgrades

- New 3D characters

- New defense building graphics

- New unit animations with more orientations

- Added male native islander character

- Improved textures and effects

Interface improvements:

- Lots of UI elements tweaked to fit unified graphics style

- Resource bases are now teased through the clouds

- Popup info bubbles for Boss and Resource Base teasers

- Power Powder is back with a new icon!

- New languages

Game and balance changes:

- Level 15-20 Headquarters and Command Center health increased

- Power Powder boost times decreased

- Lots of bug fixes and optimizations!

Version 12.18.1 (Mar 07, 2014)

Visual and interface improvements:

- New combat interface!

- Hammerman's HQ now teased behind clouds

- Lots of new and improved graphics

- Sniper Tower health bar fixed

Game and balance changes:

- New reward calculation for Dr. Terror's bases

- Flamethrower damage over time no longer burns after enemy HQ is destroyed

Bug fixes and optimizations:

- Fixed crash bug when clicking on a battle log item at the same time the battle log screen is closing

- Fixed bug where pressing the unit info button while the screen was closing caused the game to crash

- Fixed bug where game could crash when going to sleep mode

- Fixed bug where scouting after finding a new opponent was directed to old opponent's base

- Various other bug fixes and optimizations

Version 11.53.1 (Feb 28, 2014)

Visual and interface improvements

- New spiffy style for our User Interface!

- New heart-pounding combat music

- Brand new help and support system

- Removed camera shake from most explosions

Game and balance changes

- Better defense upgrades when you capture a Resource base

- Upgrading the Sculptor now gives Power Powder

- Attack Statue boost time increased from 1h to 3h

- Tuned Free Island gold production

- Increased resource rewards from beating Dr. Terror's bases

- New high level Blackguard bases, tweaks to existing bases

- Enemy invasions stop after 14 hours of not logging in the game

Cool technical stuff

- Battery saving feature when player is idle

- Lots of performance optimizations and bug fixes

Version 10.24.1 (Feb 05, 2014)

Lots of changes under the hood! Performance and interface improvements, visual tweaks and bug fixes.

Version 9.21.1 (Jan 28, 2014)

Game and balance changes

- New unit! The Medic keeps your troops in the fight

- Reclaiming a Masterpiece now yields Power Powder

- Power Powder temporarily doubles the power of any Statue

- Fifty new Blackguard bases

- Hammerman's HQ #4 completly overhauled

- Blackguard bases now give better victory rewards

- Enemy Activity log now stores more battle replays

- Troop training costs decreased

Visual and interface improvements

- Local Leaderboards: who's the best Boom Commander in your area?

- Troop, weapon and mine info now viewable during Combat Academy upgrade or research

- You can now add more troops to the Landing Craft loading queue if you lost troops during loading

- Cool new effects for Cannons, the Tank and Medkit

- Artifact screen improved

- Glittering debris now reveals a crystal to be looted

Also lots of bug fixes and other improvements!

Version 8.18.1 (Dec 30, 2013)

New features and additions

- discover Ice, Magma and Dark Crystals and use them to craft new Statues

- new Gunboat ability: protect your troops with a Smoke Screen

- new Dr. Terror schedule and achievement

- 50 new single player level

Balance changes

- destroying Resource Bases no longer yields Crystals

- Masterpieces are now limited to one per bonus type

- changing to a less expensive troop type now refunds the gold difference

- Headquarters upgrades to level 5 and higher now have Experience level requirements

Version 6.44.1 (Dec 05, 2013)

New feature: Dr. Terror

- new enemy boss appears weekly for a limited time

- beat as many levels as you can

- increasing challenge and rewards

- can you beat the evil genius?

Balance changes

- Tank and Warrior rebalanced to make all troops more viable in mid-high level gameplay

- deploying Tanks now costs 2 energy per Tank

- attack cost decreased, and recouped in victory reward (excluding Resource Bases)

- Resource Base victory rewards rebalanced

Interface improvements

- added fireworks to victory screen

- bonus rewards displayed when scouting and preparing for attack

- tweaked flow between home base, map and scouting or attack

Also graphics improvements, bug fixes and new content!

Version 5.20.1 (Nov 25, 2013)

Balance changes

- Boom Mine (formerly known as Tank Mine) does double damage to Tanks, damage to infantry units reduced

- Boss level difficulty, rewards and experience levels adjusted

- Gold production boost from statues now affects the gold income from freed villages

- You can now find a new player opponent to replace a player base on your map after 22 hours

- You now have a chance to get two Victory Points when you beat a Blackguard base

Visual improvements

- Flare (formerly known as Signal Smoke) now visible through trees

- New and improved landing crafts. Your troops will love them!

- Added idle animations to make the game world livelier

- New sparkly water

Interface improvements

- Enemy Activity log revamped

- Improved statue info screen, added info about Statue cap upgrades

Also several bug fixes and new enemy bases!

Version 4.14.1 (Nov 18, 2013)

Balance changes

- Decreased cost of entry level Riflemen and early attacks - Added a base reward for winning an attack against a Mercenary base

- Rocket Launcher now switches targets in a smaller area

Visual improvements

- Enemy Activity screen made more readable on iPhone and iPod - Maximum zoom level increased on iPhone and iPod

- Seagulls are fed, happy and active

Also several bug fixes and new content!


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