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Summary

  • Temporary Gunboat Abilities are abilities that are occasionally available to the Gunboat for a limited period of time.
  • Most of these abilities were seen in the Mega Turtle event. Of the nine abilities seen in the Mega Turtle event, so far five of them have been made available for use outside the Mega Turtle.
  • You need the Armory to be upgraded to level 8 or higher to use these temporary abilities.

Temporary Abilities

Cryobomb

Cryobomb

The Cryobomb explodes upon contact with the battlefield, freezing all buildings over a large area as well as dealing a small amount of damage and detonating all types of Mines within it. It costs 6 Gunboat Energy to use initially, and the cost increases by 8 for every use.

Super Warrior

Super Warrior

The Super Warrior places a supercharged Warrior onto the battlefield, similar to one released by a Super Soldier Vat once seen on the Mega Crab. Said Warrior will have increased health and damage, and will also freeze buildings that it hits with a similar effect to the Cryobomb. It costs 8 Gunboat Energy to use initially, and the cost increases by 5 for every use.

Speed Serum

Speed Serum

The Speed Serum explodes upon contact with the battlefield, releasing a blast that increases the speed of all troops around it. It costs 6 Gunboat Energy to use initially, and the cost increases by 8 for every use.

Deployable Turret

Deployable Turret

The Deployable Turret can be fired anywhere onto the battlefield. It is a stationary turret that fires at buildings. It costs 5 Gunboat Energy to use initially, and the cost increases by 5 for every use.

Resurrection Bomb

Resurrection Bomb

The Resurrection Bomb revives any fallen troops anywhere on the battlefield. It functions identically to Second Wind used by Dr. Kavan, however it cannot be used to revive Heroes when they are defeated. It costs 8 Gunboat Energy to use initially and the cost increases by 10 with each use.

Explosive Drones

Explosive Drones

The Explosive Drones are small Critter-like robots that self-destruct when thrown to a target, requiring a short delay beforehand. Similar to Critters, they will not respond to flares. Dissimilar to most explosives in the game, these will not harm your own troops. However, it is important to note that their activation of Mines and Boom Mines prior to the termination of the delay is buggy, and as such should not be used as a low-cost replacement for Critters in mine-clearing. In addition, they will be targeted during their delay by anything in range. It costs 5 Gunboat Energy initially and the cost increases by 5 with each use.