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Summary

  • Temporary Gunboat Abilities are abilities that are occasionally available to the Gunboat for a limited period of time.
  • Most of these abilities were seen in the Mega Turtle event. Of the nine abilities seen in the Mega Turtle event, so far six of them have been made available for use outside the Mega Turtle.
  • You need the Armory to be upgraded to level 8 or higher to use these temporary abilities.
  • You can see the info for any temporary ability available by tapping on the info screen of the Gunboat. Tapping on the icon of the temporary ability shows you its info screen.
  • Some Temporary Abilities get stronger as you upgrade your Armory; they are automatically upgraded to the maximum level allowed by the Armory. Other Temporary Abilities are independent of Armory level (despite it being stated otherwise in the info screen for the weapon) and are no stronger with a maxed Armory than with a level 8 Armory.

Temporary Abilities

Cryobomb

Cryobomb

"The Cryo Bomb detonates to cause enemy buildings to freeze across a large area, slowing them down and dealing moderate damage."

The Cryobomb explodes upon contact with the battlefield, freezing all buildings and troops over a large area as well as dealing a small amount of damage and setting off all types of Mines within it. The damage and speed penalty is the same at all Armory levels.

Statistics

Damage
Damage
Damage Radius
Damagetype
Freeze Slowdown
Speed
Duration
Stopwatch
260 8 tiles 75% 10.0s
Number of Shots Energy Cost
Ammo
Cumulative Energy Cost
Ammo
1 6 6
2 14 20
3 22 42
4 30 72
5 38 110

Super Warrior

Super Warrior

"A supercharged warrior who fearlessly hurls himself into the heart of the action. Apart from healing himself with every attack, the super warrior also freezes the building it attacks, reducing its attack rate."

The Super Warrior places a supercharged Warrior onto the battlefield, similar to one released by a Super Soldier Vat once seen on the Mega Crab. Said Warrior will have increased health and damage, and will also freeze buildings that it hits with a similar effect to the Cryoneer.

Statistics

Movement Speed
Speed
Attack Speed
Artillery
Attack Range
Range
Freeze Slowdown
Speed
Freeze Duration
Stopwatch
400 0.8s 0.9 tiles 50% 5.0s
Level
Level
Hitpoints
Hitpoint
DPS
Damage
Damage Per Hit
Damage
HP Healed Per Hit
Heal Iconr
Armory Required
Menu icon research
1 4,000 680 544 230 8
2 4,400 728 582.4 240 9
3 4,840 779 623.2 260 10
4 5,320 833 666.4 280 11
5 5,860 891 712.8 300 12
6 6,440 954 763.2 320 13
7 7,090 1,020 816 340 14
8 7,790 1,092 873.6 360 15
9 8,570 1,168 934.4 390 16
10 9,430 1,250 1,000 420 17
11 10,370 1,338 1,070.4 450 18
12 11,410 1,431 1,144.8 480 19
13 12,550 1,531 1,224.8 510 20
14 13,810 1,639 1,311.2 550 21
15 15,190 1,753 1,402.4 580 22
Number of Shots Energy Cost
Ammo
Cumulative Energy Cost
Ammo
1 8 8
2 13 21
3 18 39
4 23 62
5 28 90

Speed Serum

Speed Serum

"A projectile vial full of Super Secret Sauce which energizes the troops, boosting their movement and attack speed for a short duration. Caution: side effects not thoroughly tested."

The Speed Serum explodes upon contact with the battlefield, releasing a blast that increases the speed of all troops as well as all buildings around it, but also decreases the damage output; nonetheless, affected individuals have increased DPS as the speed increase overrides the damage penalty. Its effect is the same at all Armory levels.

Statistics

Area of Effect Radius
Trigger Radius
Speed Bonus
Speed
Damage Decrease
Damage
Duration
Stopwatch
8 tiles 300% 50% 10.0s
Number of Shots Energy Cost
Ammo
Cumulative Energy Cost
Ammo
1 6 6
2 14 20
3 22 42
4 30 72
5 38 110

Deployable Turret

Deployable Turret

"Some stolen technology from Dr T's laboratories resulted in the creation of the deployable turret. Fire the small turret into the battlefield and watch it sit tight and obliterate the enemy."

The Deployable Turret can be fired anywhere onto the battlefield. It is a stationary turret that fires at buildings.

Statistics

Attack Speed
Artillery
Attack Range
Range
3.5s 8.2 tiles
Level
Level
Hitpoints
Hitpoint
DPS
Damage
Damage Per Hit
Damage
Armory Required
Menu icon research
1 6,000 140 490 8
2 6,540 154 539 9
3 7,130 169 591.5 10
4 7,770 186 651 11
5 8,470 205 717.5 12
6 9,230 225 787.5 13
7 10,060 248 868 14
8 10,970 273 955.5 15
9 11,960 300 1,050 16
10 13,030 330 1,155 17
11 14,200 363 1,270.5 18
12 15,480 399 1,396.5 19
13 16,880 439 1,536.5 20
14 18,390 483 1,690.5 21
15 20,050 532 1,862 22
Number of Shots Energy Cost
Ammo
Cumulative Energy Cost
Ammo
1 5 5
2 10 15
3 15 30
4 20 50
5 25 75

Remote Defib

Resurrection Bomb

"Bring back fallen troops"

The Remote Defib revives any fallen troops anywhere on the battlefield. It functions identically to Second Wind used by Dr. Kavan, however it cannot be used to revive Heroes when they are defeated.

Statistics

Duration
Stopwatch
4.0s
Level
Level
Housing Space Revived
Troop Capacity
Armory Required
Menu icon research
1 6 8
2 7 9
3 8 10
4 9 11
5 10 12
6 11 13
7 12 14
8 13 15
9 14 16
10 15 17
11 16 18
12 17 19
13 18 20
14 19 21
15 20 22
Number of Shots Energy Cost
Ammo
Cumulative Energy Cost
Ammo
1 8 8
2 18 26
3 28 54
4 38 92
5 48 140

Explosive Drones

Explosive Drones

"Fires a cluster of drones that take a short duration to activate, and then make a beeline for the nearest enemy building and explode, dealing damage."

The Explosive Drones are small Critter-like robots that self-destruct when thrown to a target, requiring a short delay beforehand. Similar to Critters, they will not respond to flares. Unlike most explosives in the game, these will not harm your own troops. However, it is important to note that their activation of Mines and Boom Mines prior to the termination of the delay is buggy, and as such should not be used as the same as Critters for minesweeping purposes. In addition, they will be targeted during their delay by anything in range. Drones only deal damage if they detonate on their own.

Statistics

Drone Count
Troop Capacity
Drone Movement Speed
Speed
Drone Arming Time
Stopwatch
Explosion Radius
Damagetype
5 400 2.0s 0.1 tiles
Level
Level
Hitpoints
Hitpoint
Damage
Damage
Armory Required
Menu icon research
1 100 500 8
2 110 550 9
3 120 605 10
4 130 666 11
5 150 732 12
6 160 805 13
7 180 886 14
8 190 974 15
9 210 1,072 16
10 240 1,179 17
11 260 1,297 18
12 290 1,427 19
13 310 1,569 20
14 350 1,726 21
15 380 1,899 22
Number of Shots Energy Cost
Ammo
Cumulative Energy Cost
Ammo
1 5 5
2 10 15
3 15 30
4 20 50
5 25 75

Remote Hack

Remote Hack

"Launch the Remote Hack at a defensive building to hack it and turn it against other defenses for a duration. Once the hacking effect expires, the building is stunned for a time. Does not work on resource or HQ buildings."

The Remote Hack takes control of a single defense on the battlefield. It functions similarly to the Universal Remote used by Cpt. Everspark, however with a few differences; the Remote Hack can control Prototype Defenses, the MMG 9000 or Super Mortar 3000, but affected defenses do not gain a damage bonus. Also, contrary to its description, it does not actually stun buildings after its effect expires. As stated in the description, the Remote Hack has no effect on non-defensive buildings including the Headquarters, but this also includes any defensive buildings that do not do damage, such as the Shield Generator, or any defense being upgraded.

Statistics

Level
Level
Duration
Stopwatch
Armory Required
Menu icon research
1 8.0s 8
2 8.5s 9
3 9.0s 10
4 9.5s 11
5 10.0s 12
6 10.5s 13
7 11.0s 14
8 11.5s 15
9 12.0s 16
10 12.5s 17
11 13.0s 18
12 13.5s 19
13 14.0s 20
14 14.5s 21
15 15.0s 22
Number of Shots Energy Cost
Ammo
Cumulative Energy Cost
Ammo
1 10 10
2 20 30
3 30 60
4 40 100
5 50 150

Tiny Shock

Tiny Shock

"Launch the Tiny Shock at a defensive building and stun and freeze it for a long duration. Use it to disable key defensive buildings! Only targets a single structure."

The Tiny Shock stuns a single building for a very long time. As it can only target one building, if launched in between multiple buildings, the Tiny Shock will only stun one of them. The stun duration is the same at all Armory levels.

Statistics

Duration
Stopwatch
30.0s
Number of Shots Energy Cost
Ammo
Cumulative Energy Cost
Ammo
1 3 3
2 6 9
3 9 18
4 12 30
5 15 45