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Taunt
"Limits maximum damage taken even more and taunts all defensive buildings within range, forcing them to shoot at the hero for a time."

Summary

  • Taunt is an ability that can be used by Pvt. Bullit.
  • While this ability is active, Pvt. Bullit's damage limit greatly decreases, and all defensive buildings near him will target him.
  • Each use costs 2 more Energy than the previous one, with a starting cost of 3 Energy.

Offensive Strategy

  • Taunt is very useful to protect your troops from high-damage defenses. Not only will the defensive buildings' damage be redirected away from the troops, said damage will also be greatly reduced.
  • You can use the Taunt ability with Smokey Warriors; the ability can soak up damage from defenses behind the Warriors, which can save the need for Shock Bombs against those defenses.
  • Be very careful when using Taunt in the vicinity of area damage buildings. These defensive buildings' splash effects can hit other troops along with Bullit. This is especially important whenever using Smokey Warriors or Zookas with Bullit.
  • If you place Pvt. Bullit into the blind spot of a defense (that has one) and then use the ability, the defense will still be affected by the taunt and appear to aim at Bullit, but will not be able to fire. This can be useful in stopping Rocket Launchers from firing on Zookas in a Heavy-Zooka attack.
  • Keep in mind that long-range defenses like the Rocket Launcher, even if they can attack Pvt. Bullit, can be out of range of Bullit's taunt and so it will be unaffected by the taunt as a consequence, thus attacking troops normally. In these cases you cannot use Bullit to force these defenses to attack him unless you move him closer.

Defensive Strategy

  • To defend against this ability, avoid placing many high damage single-target buildings (such as Cannons and/or Boom Cannons) together. If all high damage single target buildings are placed together, the ability can affect all of the buildings at once, rendering them much less effective.


Statistics

Duration
Stopwatch
Area of Effect Radius
Trigger Radius
8.0s 6 Tiles
Level
Level
Damage Limit
GoldStar
Upgrade Cost
Icon resource scrap
Upgrade Time
Stopwatch
Instant (Time Only)
Diamond
Hero Level Required
Level
1 300 N/A N/A N/A 1
2 250 8 8h 119 3
3 200 16 16h 202 4
4 150 32 1d 8h 339 5
5 100 64 2d 16h 572 6
Number of Shots
Number
Energy Cost
Ammo
Cumulative Energy Cost
Ammo
1 3 3
2 5 8
3 7 15
4 9 24