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Supermortar 1
"Behold, the Super Mortar 3000! It will shred your troops to ribbons! MUHAHAHA!"

Supermortar 1
Level 1-4

Summary

  • The Super Mortar 3000 is an improved version of a Mortar.
    • It has mechanics that are similar to the Mortar, but the Super Mortar has higher hitpoints and damage, as well as longer range, slightly slower firing rate, and no blind spot.
  • It appears on Lt. Hammerman's HQ base levels 25, 40 (2), 55, and 60 (2).
  • This Building cannot be built by the player.

Upgrade Differences

  • The Super Mortar does not have any visual upgrade differences.
  • At all levels, the Super Mortar resembles a level 8-10 Mortar but with a larger base and a larger overall size.
  • Instead of yellowish-gold, the color scheme is red and gray.

Offensive Strategy

  • Generally, the best strategy to deal with the Super Mortar is simply to keep your Troops moving while they are in the Super Mortar's range. Due to its slow firing rate and its projectile's slow falling speed, it is very easy to have the Super Mortar miss.
  • It is generally not advised to attack a Super Mortar using Troops due to the extremely high damage that it can cause to any Troops attacking it.
  • The recommended way to destroy a Super Mortar is to use a Warrior composition.
    • The Warriors run fast enough to avoid any of the Super Mortar's shots as they approach it.
    • When they get close to the Super Mortar, shock it. Make sure you do not hit your Warriors. The Warriors should then be able to destroy the Super Mortar before it recovers.

Trivia

  • The Super Mortar's design appears very similar to the level 8-10 Mortar. Despite this similarity, the Super Mortar has much better capabilities than the level 8-10 Mortar.
  • The Super Mortar 3000 used to sometimes appear on Operations, but later, Supercell removed them from Operations.

Statistics

Building Size
Size
Range
Range
Attack Speed
Artillery
Damage Type
Reticle
Splash Radius
Damagetype
3x3 25 6 Seconds Splash 1.2 Tiles
Level
Level
Hitpoints
Hitpoint
Damage Per Second
Damage
Damage Per Shot
Damage
1 10,000 250 1,500
2 15,000 400 2,400
3 20,000 500 3,000
4 25,000 700 4,200

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