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ShockBlasterIII
"The Shock Blaster shoots shock bullets at a high rate of fire, dealing heavy damage and stunning the target."

ShockBlasterI
ShockBlasterII
ShockBlasterIII
Mark 1 Mark 2 Mark 3

Summary

  • The Shock Blaster is a Prototype Defense that is built in the Weapon Lab.
  • Like all Prototype Defenses, it will only last for a certain amount of time after it is placed on your base.
  • The Shock Blaster fires a burst EMP bullets at a very fast rate, dealing heavy damage and briefly stunning targets.

Offensive Strategy

  • The Shock Blaster has a fast firing rate, long range, no blind spot, and high damage per second. This allows it to put a dent in most armies.
  • Heavy-Zooka is generally the best at attacking this building because the damage dealing troops are protected. The Heavies can absorb the damage, and having a lot of them means that it does not matter much that a few will be immobilized. The Shock Blaster will usually switch between Heavies during a salvo; when the original closest target is stunned and falls behind, it switches to the new closest target, and with the stun times being quite short, it will cycle targets very frequently when they get close. This spreads out its damage across multiple Heavies which they can collectively absorb rather easily, and this makes it unlikely for any single Heavy to be killed before the Zookas destroy it, provided if other defenses don't interfere.
  • Usually, the best thing to do is to just Shock Bomb it as much as possible until your troops get to or away from it. Like many Prototype Defenses, its high health precludes the possibility of using energy to easily destroy it using Artillery and/or Barrages.

Defensive Strategy

  • The Shock Blaster is effective against large troops like Tanks because the immobilization will stop more damage at a time.
  • Try to place them away from Rocket Launchers and Boom Cannons to prevent all of them from being shocked at the same time.
  • Having a Shock Blaster cover the beach is an effective way to cause attackers trouble by pressuring them to use more Smoke Screens while entering with Warriors or flanking to one side. Due to its high health and high damage output, the Shock Blaster will generally pick off several troops thus hampering the attack.
  • If it is confronted with only a single target, it will continuously fire at it, therefore stunning it for the duration of its salvo (in addition to doing great damage). This makes it ideal for stopping certain army compositions, such as a single Scorcher with Zookas.

Version Differences

  • At Mark I, the Shock Blaster is a large blue double-barreled turret on a round dark grey base. There are grey highlights running down the sides and a hatch on the top. There are two small grey barrels located at the front and a small black power box at the side, connected to the Shock Blaster by a thick grey cable. Another box is located at the front.
  • At Mark II, the base expands significantly in size. The power box and the cable disappear.
  • At Mark III, the base and the hatch are now blue. The front box disappears.

Trivia

  • The Shock Blaster is the fastest-firing Defensive Building in the game, not counting the periods of time in between the salvos. In second and third place are the MMG 9000 and Machine Gun respectively. However, due to the Shock Blaster’s 2.5 second reload time after firing 30 shots, when considering average fire rate, both the Machine Gun and MMG 9000 outperform the Shock Blaster.
  • The Shock Blaster, the Shock Mine and the Shock Launcher are the only 3 defenses in the game that can immobilize troops.
  • Shock Blaster projectiles were later reused for the Mech.

Statistics

Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
3x3 18 Tiles 2.5s Between Salvos of 30; 0.08s Between Shots in Salvo Single
Mark Number
Level
Health
Hitpoints
Damage Per Second
Damage
Damage Per Shot
Damage
Damage Per Salvo
Damage
Shock Duration
Stun
Build Cost Build Time
Time
Weapon Lab
level Required
Fuses
Critical Fuse
Gears
Complex Gear
Rods
Power Rod
Capacitors
Field Capacitor
1 15,000 398 64 1,920 0.6s 3 3 0 0 1h 1
2 20,000 647 104 3,120 0.8s 3 0 6 3 4h 2
3 25,000 896 144 4,320 1.0s 0 9 6 3 12h 4
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