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Shield Generator

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ShieldGeneratorIII
"Generates a force field around the Headquarters that shields it from damage. If the generator is destroyed, the shield dissipates."

ShieldGeneratorI
ShieldGeneratorII
ShieldGeneratorIII
Mark 1 Mark 2 Mark 3

Summary

  • The Shield Generator is a Prototype Defense that is built in the Weapon Lab.
  • Like all Prototype Defenses, it will only last 7 days after it is placed on your base.
  • When placed anywhere on a base, the Shield Generator creates a shield around the Headquarters or Power Core, effectively increasing its health by a percentage like an Ice Statue.
  • To disable the shield, you can either destroy the Generator or attack it on the Headquarters or Power Core directly.
    • Destroying the shield without destroying the Generator will destroy the Generator as well.
  • Using a Shock Bomb on the Shield Generator or the shield has no effect.

Offensive Strategy

  • This Prototype Defense is a direct counter to Headquarters-rushing attack strategies like Smokey-Warrior and Smokey-Heavy-Zooka, so it would most likely be best to use a strategy that fights its way through the base.
  • The Shield Generator is almost useless if you use an attack strategy that fights its way through the base. If the defender chose to have the shield instead of a Prototype Defense that shoots by itself or increases damage, the player will fight through the base, the shield generator will be taken out easily and the shield will not hinder the attack at all.
  • If you do decide to use Smokey-Warrior, using them to destroy the Shield Generator before going to the Headquarters is usually a good idea. Flare the Warriors to the generator under the cover of Smoke Screens, and when the Smoke Screen wears off, allow the Warriors to destroy the generator and then quickly Flare them to another building and cover them with smoke again before going on to the Headquarters.
    • Timing is very important when doing this. Be sure to know how many times the Warriors will have to hit the generator to destroy it, so that you are ready to cover them again immediately after the generator is destroyed.
    • Save your Shock Bombs and Critters for when the Warriors are attacking the Headquarters. Most of the Warriors should be able to survive the brief time that they are destroying the generator.
    • This could be done twice if there are two generators, but the Energy cost would add up from all of the extra Smoke Screens and Flares. Be sure to save enough Energy for attacking the Headquarters.
    • This may be much harder or impossible if you use Smokey-Heavy-Zooka since many Zookas would likely die without the distraction provided by Critters and Shock Bombs which are needed while attacking the Headquarters.
  • Shield Generators defended by only a few defenses can be destroyed by using Artillery and Barrage on the defenses guarding the Shield Generators, then using Critters to pick off the Shield Generators.

Defensive Strategy

  • The placement of the Generator is important; an undefended Shield Generator can be easily picked off by any troop, wasting the shield around the Headquarters. Protect it as much as possible to prevent enemy players from easily disabling the shield.
  • Placing the generator behind the Headquarters can make it harder for troops to disable the shield before attacking the Headquarters.

Version Differences

  • At Mark I, the Shield Generator is a light blue machine with a black top that has a glass dome containing an electric coil at one end.
  • At Mark II, the top part of the device has a second glass dome containing another electric coil at the opposite end.
  • At Mark III, the Shield Generator is made up of what seems to be two Mark II Shield Generators placed right next to each other.

Trivia

  • The mark III Shield Generator appears to be two mark II Shield Generators placed right next to each other. However, the mark III Shield Generator improves the Headquarters' health by 150% whereas two mark II's would improve it by 200%.
  • The Shield Generator and the Ice Statue's health improvements are multiplicative; the shield's strength is its percentage value of the Ice-boosted HQ. This is unlike the Damage Amplifier, whose damage improvements and the Ice Statue's are additive.
  • Multiple Shield Generators have an additive effect to the shield, i.e. two mark IIIs would make a shield at 300% of the Ice-boosted health of the HQ.
  • Unlike other Defensive Buildings and Prototype Defenses, the generator can be hidden behind Obstacles without making them become transparent.

Statistics

Building Size
Size
Special Ability
GoldStar
3x3 Creates a shield around the Headquarters or Power Core
Mark Number
Level
Generator Health
Hitpoint
Shield Strength
Protect
Build Cost Build Time
Stopwatch
Weapon Lab
level Required
Fuses
ModuleFuse
Gears
ModuleGear
Rods
ModuleRod
Capacitors
ModuleCapacitor
1 20,000 50% 0 3 3 0 1h 1
2 27,500 100% 6 3 0 3 4h 3
3 35,000 150% 9 0 3 6 12h 5
Buildings
Economy Buildings ResidenceSawmillQuarryIron MineGold StorageWood StorageStone StorageIron StorageVault
Defensive Buildings Sniper TowerMachine GunMortarCannonFlamethrowerBoom CannonRocket LauncherShock LauncherMineBoom MineShock MineBarbed Wire
Prototype Defenses Shock BlasterLazor BeamDoom CannonDamage AmplifierShield GeneratorHot PotGrappler
Support Buildings Landing CraftGunboatSculptorStatue StorageRadarArmorySubmarineWeapon Lab
Other Buildings HeadquartersOutpostPower CoreHero HutMMG 9000Super Mortar 3000Mega CoreSupply Buildings

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