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Kiljaedenas

  • I live in Canada
  • My occupation is Engineer
  • I am Male
A FANDOM user
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  • January 2016 Crab Event score, level 46, got to stage 31
    Jan 2016 Hiigara Crab event final score

    January 2016 score at level 46, highest in my TF

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    • March 2016 event, 3 day duration, level 47, got to stage 27, rank 218 in Local-CA listing, potentially within top 0.5% of the country
      Mar 2016 Crab event record

      Hiigara March 2016 Crab record

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    • A FANDOM user
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  • Thank you very much for the excellent "Taskforce" guide that you wrote. Your guide was extremely informative and I will incorporate all of your tactics for our own Taskforce. I agreed with all of your assessments and am currently a level 15 Boom Beach player.

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  • When Wheeler brought up the 5-man berserker army, I couldn't let it be. Got my mini account in here for the sake of updating my blog.

    Also, how is bindle turning out to be for you?

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    • Sorry the messaging app couldn't work out. I guess it's not for everyone.

      As for Wheeler: he seems like a decent person to me. And he is helping my baby account and blog by housing us in his new task force (which he appears to have dedicated to you).

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    • Guess who rejoined :) Apparently the people who promised to be good for him he ended up thinking really sucked.

      Still has a bit of an attitude but he's reasonably skilled.

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    • A FANDOM user
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  • Hi, Hiigara.

    I was just curious how is your base progressing and I looked it up. I noticed that you maxed out your offensive buildings and are doing only armory upgrades. With the current update the offense can be truly maxed out only at HQ 21, XP 59. I estimated that it will take me till the end of next summer to do non-stop upgrades both in the armory and defensive buildings to get to XP 59 from my current XP 48.8. In addition, high level armory upgrades give at least twice less XP per hour than high level building upgrades. I maxed out all offensive buildings for HQ 20 and so this about 9 month ride to XP 59 will be covered by approximately 1/3 from armory upgrades and 2/3 (if not more) from defensive building upgrades. Which means that if you do only armory upgrades, then you will be way too short from XP 59 (similar to Klaatu who is at XP 48). And then you will need to do upgrades on all defensive buidings for another 9-10 months. Of course, it is your game but I just wanted to share with you the observations.  

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    • Yep, I admit, I caved :). I stole the idea from one of my TF members who is also a Berserker (transformed himself into it after seeing me in action) and have started upgrading a pair of Rocket Launchers in the trees within range of my HQ. Once the trees grow in well enough hopefully I'll catch the odd clueless dolt who doesn't see them and gets soft troops blapped. Believe it or not my TF member doing this actually has caught people, he posted some very hilarious replays. The XP gain from those rockets is really helping speed things up at the moment.

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    • Yeah. I once did not notice the doom cannon in the trees :). Unfortunately for the dude I was riding TH MP boosted level 8 scorchers. So after a couple of shoots when I realized that something is wrong, I just dropped a pack or two of critters and they chew it up, as it is was alone in the trees.

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    • A FANDOM user
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  • Hi, Hiigara.

    I am just curious about what do you to add to the liquor of your scupltor :) to get such great TH and TD guardians? So far mine has never made better than 10% TH and 9% TD!!! I am keeping 10% TH as this is the best he's ever made!

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    • Lol, that drunk fop isn't as good as you think. I've had to cycle through a LOT of his Magma stuff to get those; you're looking at the product of over 6 months of work, and with the constant combat I'm in plus sub dives/VP boats, I get a LOT of gems.

      Just keep him busy, you'll eventually get good ones :).

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    • A FANDOM user
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  • Hi, Hiigara.

    As we are both Canadians, I wanted to add some comments to your Way of Berserker page, but it seems locked for comments. I am from group #UVRCYLQ (in Russian: все офицеры) and my player tag is #28JCRY9GY (Russian name is Неуловимый Джо). I am 3 points short of XP 45 with about 440-450 VPs. I also play the way of berserker and I had to adjust my strategy after HQ 15. The players on my map are usually HQ 18-20, XP 46-50 with level 1 prototype (occasionally level 2) and 15-25% BH MP.

    There are several things in which I completely disagree with you and /or did not notice:

    1. Vault. That's the first priority after HQ upgrade as you need to be able to protect as much as possible of what you can't spent. Time to upgrade high-level troops is several days, so I routinely end up with 1-2 m gold, which I can't spent. In addition, it is nice to start clearing the map with a nice cushion of resources. Your vault is actually maxed out for your HQ, but I did not notice that in the blog.

    2. Statues.

    ICE. One good BH MP (if you are lucky) is very helpful as it simplifies control over resource bases and you need to farm for about a day anyway while high level LC, armory, etc. is being upgraded. A few of my RB's are at or near level 60 and they are attacked by XP 50-52 players. Without BH MP they'd just crush them.

    GBE. I completely disagree with you about GBE statues. I have 3 and I boost just MP for medium difficulty upgrade (like 21 place LC) and all magma/dark for a major upgrade (like gunboat 19). That allows me to destroy most, if not all, BCs and level 1 prototype even on a reasonably iced base (and most are iced now). After that, it is just the walk in the park.

    PCS. The stones are the source of PP and it not enough what you get from VP boat. You get 4 shards starting from VP 441, which is slightly more than 0.5 PP per day. I use 2 PP every day and 5-7 for a major upgrade. The sub is too slow at producing the stones, so the difference must come from bases. And that's where PCS helps.

    RR. I have two (48% MP and 18% Guardian). When both are boosted that’s 132% extra. An extra 18% guardian is roughly one to two bases less to attack and that could make a big difference. But that's a personal choice.

    LIFE. They are a good source of PP. I never had one at any level and I do not think that even a gold one is needed. If the residences are upgraded enough, they will produce enough gold overnight even if you had zero gold prior to the attack and failed completely. Alternatively, I would not start an attack if I don’t have enough gold to retrain the troops in case all are killed.

    3. Troops. Maxed out the primary troops (HZM) and routinely sell the troops overnight. At 200K cost it is a nice addition to some upgrade or a deeper dive, especially if I am scheduling a 3+ days upgrade in the armory. I would never tie the level of troops to the gold production.

    4. Resource production. As the farming time inevitably increases to about 12-24 hours, it becomes important to collect a decent amount of everything during that time. So, it is necessary to upgrade production.

    5. Defense. Once you unlock Hammerman Strikes Back, you need to be able to defeat him in order to get the parts for prototypes. He has too many troops, so the only way to defeat him is to have strong AOE defense: RL, mortars, SL, LB or SB, flamethrowers. You also need BCs and may be cannons to take down his heavies. The rest is useless. I did not have half of defenses until HQ 15. Then I placed the lab and pushed RL, mortars and BCs almost to the max.

    6. HQ on the beach. If you are berserker, your base will be taken down anyway. So, why not get some diamonds and intel on the way? I am getting raided between 2 and 7 times a day and occasionally I am getting over 10 diamonds and 4-5 intel per day just doing nothing! It is only when I place SB2 I occasionally place my HQ on the beach overnight and only after major upgrade.

    7. Attack plan. I need a Terror day and to clear out about 10 bases for a decent upgrade and probably over 15 for a major upgrade. Let’s say that that’s 5 players, 10 NPCs and 5 stages of Terror. The boost works for 3 hours. I sort the players in the decreasing difficulty and attack the most difficult first. Then attack a few NPCs (with no or almost no losses) and/or low level Terror, while the troops (HZM) are being retrained, then another player, again NPCs, etc… If the first one or two players are fairly strong, then I might need to wait 10-12 minutes after destroying the first player and attacking an NPC. I do not attack the players, which do not have enough resources or too strong to kill many of my troops. Once you are up for PP, you will almost never want to take resources from a VP boat and stones and trees from bases are long gone by now.

    I hope that you find these comments helpful.

    Konstantin.

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    • Perhaps. But still it's a viable tactic.

      Happy hunting :)

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    • Hi, Kiljaedenas. That's me again. I was thinking about your idea to scout the players slightly after beginning of Terror. You are, of course, right that that the players are all over the world. Terror day starts at 5 AM of the time zone of the player. So, if we could make more or less intelligent guess about where the player is, then we could increase the chances of catching a fat player. I do get a lot of players with Chinese and other strange to me languages. So my guess was that their 5 AM is like 9 - 11 PM EST and that if I scout such players a few hours after that time, then I will have a good chance to catch a fat one. And here we are! After scouting a clearly Chinese looking to me player at about 1 AM EST I got him at 2 hours 45 minutes boost left on the magma/dark statues! I wish that I scouted him 15-30 minutes later but that was still a very good catch! The point is that if we could guess the time zone of the player, then we can substantially increase the chances of a very large loot.

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    • A FANDOM user
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  • Hey there. Thanks for submitting your strategy blogs. They have lots of great advice. I would, however, like to critique a few things.

    I think your strategy blogs would benefit a lot from the use of bullets instead of dashes. This will improve organization and readability. To use bullets, use asterisks like this:

    *Point One
    *Point Two
    **More info about point two
    *Point Three
    

    The above example renders like this:

    • Point One
    • Point Two
      • More info about point two
    • Point Three

    Also, your Way of the Berserker guide would benefit greatly from the use of a uniform font size, better information organization/separation, and maybe some pictures. Your Operation guide could also use more pictures to better get the point across better. Keep up the good work! :)

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    • Thank you, and noted. I'll go clean up the format when I can.

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    • You're welcome.

      I looked at your edit. Remember that the asterisks have to be the first thing on the line of code for them to produce bullets. The asterisks in the sections besides the trivia section have p tags in front of them which really do not need to be there anyway. Leave the p tags off and the text will be a good size by default.

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    • Thanks for the notes. Honestly I don't know where those p tags came from, I wasn't initially working from Source, I thought I was just using Heading and Normal text in the main editor.

      I think it's ready now.

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    • Approved! Although, I would like to point out that it may be best not to number your headers. It looks kind of strange on the table of contents especially. Just my opinion.

      Good job on the guide. I hope to see more from you.

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    • A FANDOM user
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  • August 30, 2015. Level 39
    Screenshot 2015-08-31-10-44-54

    My base just after Aug 30 Gearheart

    Screenshot 2015-08-30-15-25-59 resized

    Just after the factory popped


    Screenshot 2015-08-30-15-26-22

    Attack record

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    • This looks possible. Though I would not dare to go against DC, which cuts from the side and DA, which makes a sniper tower look almost like normal BC, while BCs and cannons one shoot the Heavies. Taking down two RLs on a base like that is 2 barrages and 4 artilleries. You may just run out of shocks without boost.

      Here are a few examples of taking down boosted ice bases with the shield: https://www.youtube.com/watch?v=9kdRwzoEWTg .

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    • Decent attack, and it all varies, you adapt to every layout. Also remember that I have a much higher base damage boost than you do, if the three pics you posted above were yours, so my zookas can take a much stronger advantage of those shocks and punch through more stuff in those 10 seconds.

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    • A FANDOM user
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  • It appears that someone has posted an immature insult directed towards you.

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  • Hi, welcome to the Boom Beach Wiki! Thanks for your edit to the Rifleman page.

    I recommend that you read through the Wikia Rules so that you know how we operate.

    Once you have done that, I suggest checking the Wiki To-Do List. It is a regularly updated list of tasks that need to be done around the wiki. It is great place to find out how you can help us out.

    Please leave me a message if I can help with anything!

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    • A FANDOM user
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