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Medicc
"I'm here to save lives! With my support, our soldiers can stay in the fight when the going gets hot."

Summary

  • ​The Medic is the sixth troop to unlock. It is unlocked at Headquarters level 15.
  • The Medic heals other troops, increasing their survivability. However, they themselves do not deal damage.

Visual Appearance

  • The Medic appears as a fair-skinned man with a blue uniform, a satchel, glasses, and a white helmet with red crosses on it.

Offensive Strategy

  • Medics are the only Troops that ignore flares. They only follow injured Troops, and if none of your troops are injured they just follow the closest troop. Keep this in mind when maneuvering your Troops because Medics will tend to move fairly erratically.
    • If there are no non-Medic Troops on the battlefield, the Medics will just stand still.
  • ​Keep Medics behind other troops so that defensive buildings won't target them.
  • Make sure you have at least 2 Medics on the battlefield, as they can heal each other.
    • A single Medic, however, is still able to heal himself, but only if he is healing a troop that is close enough to him such that he is affected by his own splash healing.
  • Medics do not work well with Zookas, as the Zookas have such low health that they can be killed in one hit by many defenses.
  • Medics and Warriors don't go together, as the Warriors are faster than the Medics and will leave the Medics behind.
  • When using Medics, watch out for Cannons and Boom Cannons, as the Medics can't heal as fast as those two do damage. This is especially bad since you will most likely be using Tanks and Heavies with Medics, and both of those are bad against Cannons and Boom Cannons.
  • If you wish to flank with an army that uses Medics using Smoke Screens, you can allow your other troops to voluntarily take a small amount of damage solely for the purpose to allow the Medics to catch up - they will rush to your injured troops. Not doing so will risk the chance that Medics will not be able to follow your troops before the Smoke Screen expires, exposing them to defenses after which they will all likely be destroyed. Many players place Mines on the flanks to deter flanking in the first place; use these to your advantage when flanking with Medics.
    • If Mines are not available for this purpose, you can allow your troops to come under fire from weaker defenses such as Sniper Towers or Rocket Launchers for a very brief duration by intentionally delaying the placement of Smoke Screens.
    • Boom Mines will almost certainly destroy your weaker troops outright, rendering the strategy less effective. However, Tanks should be able to survive a single Boom Mine, albeit taking heavy damage.
    • Take care that your Medics do not get heavily damaged before starting to flank, otherwise it will be quite likely that they will remain on the beach healing each other, failing to catch up with your other troops.

Defensive Strategy

  • Killing Medics may seem easy as they don't do any damage themselves. However, it should be noted that Medics can heal each other and will usually be behind groups of other troops during a raid.
  • Make sure you protect your Cannons and Boom Cannons, as these could be your only chance of surviving a Medic-Tank/Heavy-Zooka attack.
  • A Grappler is a good way to force Medics into the front line of attack - by grabbing a troop as well as damaging it, it is possible that the Medics will rush to the aid of the grabbed troop, exposing themselves to defenses in the process.

Upgrade Differences

  • There are no visual changes between levels, but each upgrade increases the Medic's hitpoints (by 8.8%), HPS (Healing per Second) (by 1), and training cost.

Trivia

  • The Medic heals troops by throwing a small Medkit towards them.
  • Troop damage Magma Statues do not increase the Medic's HPS.
  • The Medic is one of two troops that does not fit perfectly into a level 20 Landing Craft, the other being the Scorcher.
  • Medics can heal other troops even while being covered by a Smoke Screen.
  • He bears a strong resemblance to "Radar" from the TV show M.A.S.H.

Statistics

Unit Size
Troop Capacity
Training Time
Stopwatch
Movement Speed
Speed
Heal Range
Range
Heal Speed
Heal Iconr
Heal Type
Heal Iconr
Headquarters Level Required
HQ Icon
5 10m Moderate / 270 Short / 4-8 Tiles .6s Splash 15
Level
Level
Hitpoints
Hitpoint
Heal Per Second
Heal Iconr
Training Cost
Gold
Research Cost
Gold
Armory
Menu icon research
Research Time
Stopwatch
Instant
Diamond
XP Gain
Icon info xp
1 500 20 5,000 N/A N/A N/A N/A N/A
2 544 21 5,500 1,680,000 14 2d 22h 1,161 83
3 592 22 6,000 2,740,000 15 3d 1h 1,413 91
4 644 23 6,500 3,300,000 15 3d 3h 1,544 91
5 701 24 7,000 3,400,000 16 3d 5h 1,575 91
6 762 25 7,500 3,800,000 17 3d 15h 1,717 102
7 829 26 8,000 4,500,000 18 3d 17h 1863 106
8 902 27 9,000 4,800,000 18 3d 18h 1,923 106
9 982 28 10,000 5,300,000 19 3d 23h 2,045 112
10 1,068 29 11,000 6,100,000 20 4d 2,191 114
11 1,162 30 12,000 6,400,000 20 4d 1h 2,249 114
12 1,264 31 13,000 6,600,000 21 4d 2h 2,290 116
13 1,376 32 14,000 7,100,000 22 4d 4h 2,385 116

Start a Discussion Discussions about Medic

  • medic bug

    3 messages
    • It is a confirmed bug which SC already recognizes, and they state that they will fix this in the next update.
    • This issue has been fixed with the last update. My medics now heal themselves and others when engulfed in smoke.
  • Medic not heal troops inside smoke

    7 messages
    • Technically all-Tank attackers won't be using Medics, but it does hurt Tmed users. But you must note that we are not SC and we cannot...
    • Technically he said "all tank" and not "all-tank", so the post does refer to any tank attack without confusion. 

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