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Radar9
"Upgrading the Radar allows you to explore more of the archipelago."

Radar1
Radar2
Radar6
Radar9
Level 1 Level 2-5 Level 6-8 Level 9-20

Summary

  • The more you upgrade the Radar, the more areas you can explore.
  • After you've upgraded the Radar, you can unlock new regions of the Archipelago with Gold.
    • The higher the Radar level required to unlock the area, the more expensive the region will be. Larger areas are more expensive to explore as well.
    • Read about different island types and other points of interest on the Archipelago page.
  • Upgrading your Radar and then clearing the concealed cloudy regions also increases the cap on the amount of opponents that you can have on your Archipelago at a time.
    • Invasion information can be found on the Radar info screen at level 6 and beyond.
  • Upgrading your Radar and then clearing the cloudy regions also increases the number of player's maps that you appear on as a base that can be attacked.
    • Victory Points also play a small role in the number of player's maps that you appear on, but one's radar level is the most important factor until one reaches 600 Victory Points, when Victory Points become the biggest factor.

Invasions

  • Every 19 minutes, a "dice roll" occurs which decides if you get a new Mercenary or Blackguard Base on your map (an invasion) or not. There is a certain chance that this will occur. Victory Points do not affect this chance. What affects this chance is how many bases that you currently have on your map.
    • If you have lots of Blackguard Bases and Mercenary Bases on your map, the chance of getting a new one is lower, and vice versa.
    • After upgrading to Radar level 6, information about spawns and the chance of one happening can be found on the Radar's info screen.
    • If the dice roll fails and no invasion occurs, the chance of the next roll resulting in an invasion increases.
    • A successful invasion causes the chance of an invasion at the next roll to decrease. You can bring the chance back up again by conquering bases.
  • The chance to have a new invasion is zero if you are at the cap for opponents on your map. The chart below displays the invasion cap for each Radar level when all explorable regions are explored.
  • The difficulty of bases that spawn depends on your current Victory Point count. You can read more about this here.
Invasion Cap by Radar Level
Radar Level Invasion Cap
1 2
2 5
3 7
4 9
5 11
6 13
7 15
8 17
9 19
10 21
11 23
12 24
13 26
14 27
15 28
16 30
17 31
18 32
19 33
20 34

Upgrade Differences

  • Initially, the Radar is simply a dome-shaped receiver that is in a pit bordered by planks of wood.
  • At level 2, the Radar gains sandbags on the border of its pit. The base changes slightly.
  • At level 6, the Radar's wooden fence is replaced with a stone base and a metal cabin with windows. 
  • At level 9, the Radar undergoes a complete redesign. The receiver system is changed from a parabolic dish to a tri-fold receiver. The base is also all metal, with a door and room built into it, plus some sandbags. The base also has a side room. The side of the Radar has a metal ladder to reach the receiver. Antennas are also added in the back.

Trivia

  • If you have too many unexplored regions, not every region that your Radar level allows you to have will be available for exploration. As you clear more regions, you will be able to clear the newer ones.
  • In unexplored regions, Resource Bases, Hammerman's HQs, and transmission towers with active Hero distress signals are visible through the clouds.
  • The maximum level of Radar you are allowed to upgrade it to at a particular HQ level is equal to the said HQ level from 1 to 20, and it is one of two buildings to share this trait, the Landing Craft is the other.
  • To upgrade Headquarters to level 4, you must have Radar level 1. Similarly, to upgrade Headquarters to level 5, your Radar must be upgraded to level 2.
  • The Radar is the only building to have a palindromic name.

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Building Size Size
4x4
Level Level Health

Hitpoints

New Explorable Regions Explorable Regions Cumulative New Explorable Islands^ Explorable Islands Cumulative^ Invasion Cap Upgrade Cost Upgrade Time

Time

Instant
Diamonds
Headquarters Level Required

Headquarters

XP Gain

Xp

Wood

Wood

Stone

Stone

Iron

Iron

0 N/A 0 0 5 5 N/A N/A N/A N/A N/A N/A N/A N/A
1 1,200 8 8 8 13 2 150 N/A N/A 2m 3 1 1
2 1,300 6 14 9 22 5 400 N/A N/A 15m 11 2 5
3 1,400 6 20 11 33 7 2,360 N/A N/A 1h 34 3 10
4 1,500 6 26 10 43 9 5,900 N/A N/A 1h 45m 58 4 13
5 1,600 8 34 9 52 11 11,300 N/A N/A 2h 15m 78 5 15
6 1,700 7 41 11 63 13 16,500 2,900 N/A 3h 109 6 17
7 1,900 7 48 11 74 15 25,500 5,100 N/A 3h 30m 139 7 18
8 2,100 7 55 13 87 17 44,000 9,600 N/A 4h 186 8 20
9 2,300 7 62 11 98 19 71,000 16,800 4,500 6h 280 9 24
10 2,500 7 69 12 110 21 114,000 28,700 9,300 7h 374 10 28
11 2,700 9 78 14 124 23 161,000 58,000 16,800 8h 486 11 31
12 2,900 9 87 12 136 24 249,000 117,000 30,700 10h 674 12 34
13 3,200 9 96 13 149 26 360,000 218,000 62,000 12h 908 13 40
14 3,500 8 104 12 161 27 520,000 450,000 125,000 14h 1,271 14 46
15 3,800 8 112 11 172 28 910,000 700,000 254,000 16h 1,783 15 56
16 4,100 8 120 12 184 30 1,330,000 1,190,000 520,000 18h 2,476 16 64
17 4,500 7 127 12 196 31 1,940,000 1,600,000 1,010,000 20h 3,279 17 69
18 4,900 8 135 13 209 32 2,430,000 2,220,000 1,460,000 1d 4,046 18 72
19 5,300 7 142 11 220 33 2,810,000 2,740,000 2,150,000 1d 6h 4,804 19 74
20 5,800 7 149 13 233 34 3,200,000 3,200,000 3,200,000 1d 12h 5,651 20 80

^Includes Blackguard bases (NPC), Mercenary Bases (Player Bases), Resource Base, and Boss Bases (Lt. Hammerman and Dr. T). Your Base, Diamond Chest spawn points, and dive spots are not included.

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