Enemy Building Health Statues: This is the total bonus given by all of the enemy's Building Health Statues. This input can be entered as an expression. For example, the enemy might have a boosted 30% Building Health Masterpiece and an unboosted 12% Building Health Guardian. You could enter this equation: (2*30)+12
| Maximum Attackable Buildings|
on a Player Base
|HQ Lvl 1||5||HQ Lvl 2||9|
|HQ Lvl 3||11||HQ Lvl 4||13|
|HQ Lvl 5||15||HQ Lvl 6||18|
|HQ Lvl 7||22||HQ Lvl 8||25|
|HQ Lvl 9||27||HQ Lvl 10||31|
|HQ Lvl 11||34||HQ Lvl 12||38|
|HQ Lvl 13||42||HQ Lvl 14||45|
|HQ Lvl 15||48||HQ Lvl 16||52|
|HQ Lvl 17||56||HQ Lvl 18||58|
|HQ Lvl 19||60||HQ Lvl 20||62|
|HQ Lvl 21||63||HQ Lvl 22||64|
Number of Base Buildings: This input is the number of attackable buildings on the base other than the Headquarters, Outpost, or Power Core. For Mercenary bases, you can use the table to the right to help determine how many attackable buildings that your opponent has. Remember to add one or two to the table's amount if the base has one or two Prototype Defenses.
Number of Base Buildings Destroyed: This is the number of base buildings that you plan to destroy, or for a Power Base or the War Factory, the number of base buildings that have already been destroyed.
Note that using Sabotage will not damage the Power Core. This will not affect the damage dealt to the Power Core by destroying other buildings, but not as much damage can be dealt to the Power Core without attacking it directly because the damage that the sabotaged building could cause is lost.
template = HQDmgCalc form = hqdmgin result = hqdmgout param = target|Main Building|Headquarters|select|Headquarters,Outpost,Power Core param = level|Main Building Level|1|select|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22 param = hpboost|Enemy Building Health Bonus from Statues|0|string| param = buildings|Original Number of Base Buildings||number|1- param = destroyed|Number of Base Buildings Destroyed||number|0-