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GB22
"The Gunboat provides fire support and battlefield supplies to your troops. It can also relay movement orders with Flares. Upgrade your Headquarters to access new Gunboat abilities, and upgrade the Gunboat to increase its Energy capacity."

GB1
GB2
GB4
GB6
GB8
GB10
Level 1 Level 2-3 Level 4-5 Level 6-7 Level 8-9 Level 10-14
GB15
GB17
GB18
Gunboat21
GB22
Level 15-16 Level 17 Level 18-20 Level 21 Level 22

Summary

  • The Gunboat fires Artillery shots and other useful aids to your troops in battle.
  • Different weaponry has different energy costs. Your Gunboat begins with a set amount of energy (depends on Gunboat level and Statues), and you gain three energy per building destroyed on the battlefield.
  • In the beginning of the game, the Artillery, and later, the Barrage, is important in battles for destroying key Defensive Buildings.
  • The Gunboat can also support troops with Flares, Medkits, Shock Bombs, Smoke Screens, and Critters.
  • Hero Abilities also cost Gunboat Energy.
  • Starting at Gunboat level 10, the Gunboat allows you to save different troop loadouts, by clicking on the rightmost button. Gunboat level 10 allows you to save 2 different troop loadouts, and more are unlocked at Gunboat levels 13, 16, 19 and 21.


Upgrade Differences

  • Initially, the Gunboat is a small blue-and-white ship with a wooden deck. There is a turret at the bow and a conning tower in the middle. A small blue fin-like propeller is seen. Under the bow, an anchor can be seen.
  • At level 2, a rope is added connecting the top of the conning tower to the stern. The conning tower is enlarged, and the entire boat is lengthened. The rails on top of the tower turn white. The top post turns yellow. The turret gains a slight redesign.
  • At level 4, a turret is added to the stern. The conning tower is reinforced and further expanded. The rope connecting the conning tower to the stern is removed. The entire boat also gets wider. The top of the post turns blue-gray. A ladder is added just behind the cabin. The propeller is removed.
  • At level 6, the conning tower is further enlarged and heightened. The rear turret is enlarged. The boat also gets slightly larger. Ladder-like rungs are added on the back of the tower.
  • At level 8, the wooden deck is replaced by a metal plated deck. The conning tower is enlarged again, and an balcony is added to the back. The forward turret gains another barrel and is redesigned again. The ladder on the back is replaced with a window and a balcony.
  • At level 10, two dual-barrel rocket launchers are added to the back of the conning tower. The rope connecting the top of the conning tower to the stern returns. The balcony's rails become blue. The post's top gains a slight red tint.
  • At level 15, the conning tower is entirely covered in steel plate armor, with the windows becoming light blue. The deck is replaced with smooth metal. The sides of the boat are changed to unpainted metal armor. The rear turret gains another barrel. The rope connecting the conning tower to the stern is removed. The boat also gets slightly larger. The post becomes gray. The window and balcony are removed. Also, the anchor is slightly enlarged.
  • At level 17, a secondary tower is added between the rocket launchers, which are replaced by blue, rectangular, six-barrel launchers resembling level 6 Rocket Launchers. A rope connects the two towers.
  • At level 18, a radar dish, similar to the level 9 and above Radar, is added to the top of the conning tower. The muzzles of the rocket launchers are painted yellow. The top of the posts on both towers become bright red.
  • At level 21, the Gunboat gains a new dark blue hull as well as a revamped exterior appearance, and its turrets and rocket launchers become larger and gray. The rope is removed.
  • At level 22, the barrels of the turrets turn into a single large one. Yellow markings appear on the turrets.

Weaponry

  • There are seven different types of weaponry that your Gunboat can fire.
  • Find more information about each type of weaponry in the Gunboat Weaponry pages.
Weaponry Brief Description Requirement
Artillery
Artillery new
A single shot that damages enemy Buildings and triggers mines HQ level 1
Flare
Flare
Once one lands on the battlefield, Troops move towards it HQ level 3
Medkit
Medkit
Creates a temporary ring of healing that restores the health of a group of Troops HQ level 4
Shock Bomb
Shock Bomb
Temporarily prevents enemy Defensive Buildings within its area of effect from firing HQ level 7
Barrage
Barrage
A volley of several shots that damage enemy Buildings and trigger mines HQ level 10
Smoke Screen
SmokeScreen
Troops within its area of effect cannot be attacked by enemy Defensive Buildings, but those Troops are also unable to attack HQ level 14
Critters
Critters
A cluster of small blue robots that can distract enemy Defensive Buildings. HQ level 19

Trivia

  • It takes anywhere from less than a second to three seconds for the various weaponry to reach their designated location depending on how far the Gunboat is from the target.
  • The maximum possible amount of energy a person can have at the start of an attack is 154. He or she would have to have a level 22 Gunboat with the best possible energy boost masterpiece and nine of the best possible energy boost guardian.
    • If all ten statues were then boosted with Power Powder, that person would be able to start an attack with a whopping 255 energy.
  • The level 22 Gunboat is the most expensive building upgrade in the game in terms of total resources (a total of 14,700,000 Wood, Stone and Iron).
  • Although the Landing Crafts are used to load troops, saving and loading troop loadouts require tapping the Gunboat rather than a Landing Craft.

Statistics

Headquarters Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Number Available 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Level
Level
Energy Capacity
Ammo
Upgrade Cost Upgrade Time
Stopwatch
Instant
Diamond
Headquarters Level Required
HQ Icon
XP Gain
Icon info xp
Wood
Wood
Stone
Stone
Iron
Iron
1 12 N/A N/A N/A N/A N/A 1 N/A
2 14 180 N/A N/A 2m 3 1 1
3 16 1,240 N/A N/A 30m 20 2 7
4 18 4,500 N/A N/A 1h 45m 54 3 13
5 20 10,000 N/A N/A 3h 85 4 17
6 22 19,800 N/A N/A 3h 45m 116 5 19
7 24 26,400 4,600 N/A 4h 147 6 20
8 26 40,000 7,900 N/A 5h 190 7 22
9 28 66,000 14,600 N/A 6h 253 8 26
10 30 105,000 24,900 6,600 8h 365 9 28
11 32 166,000 42,000 13,400 10h 483 10 34
12 34 228,000 82,000 23,800 12h 630 11 37
13 36 350,000 163,000 43,000 14h 845 12 40
14 38 490,000 297,000 84,000 18h 1,143 13 46
15 40 690,000 600,000 166,000 20h 1,560 14 54
16 42 1,200,000 910,000 330,000 1d 2,184 15 64
17 44 1,710,000 1,530,000 670,000 1d 4h 3,008 16 73
18 46 2,450,000 2,020,000 1,280,000 1d 8h 3,940 17 77
19 48 3,030,000 2,760,000 1,810,000 1d 12h 4,799 18 81
20 50 3,400,000 3,300,000 2,630,000 1d 20h 5,592 19 83
21 51 4,470,000 4,300,000 4,130,000 1d 22h 7,008 21 85
22 52 5,100,000 4,900,000 4,700,000 2d 7,682 22 87

Visit the individual Gunboat Weapon pages to view their statistics.

Start a Discussion Discussions about Gunboat

  • Broken Arrow or Air Support

    6 messages
    • I would not like this since this might be OP and it would seem weird for old time planes and stuff in a game about boats and beaches, this g...
    • I thing this is ruled out since there was a rule stating no arial machanics.

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