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Explosive Charges
"Throws a timed explosive that deals heavy damage at nearest defensive building."

Summary

  • Explosive Charges is a Hero Ability that can be used by Cpt. Everspark in attacks.
  • When the ability used, the hero throws a bomb at a nearby defensive building that explodes and deals very heavy damage to it. It also damages nearby buildings with shrapnel.
  • Each use costs 4 more Energy than the previous one, with a starting cost of 6 Energy.

Offensive Strategy

  • Try to use this ability when the hero is near key defenses, such as Boom Cannons and Shock Launchers, that pose a significant risk to your troops so that they can be taken out quickly.
  • It can function as a substitute to Artillery or Barrage, especially when the energy costs of both become very high. However, one disadvantage is that targets that are far away from Everspark cannot be chosen for this purpose.

Statistics

Level
Level
Initial Damage
Damage
Shrapnel Damage
Damage
Upgrade Cost
Icon resource scrap
Upgrade Time
Stopwatch
Instant (Time Only)
Diamond
Hero Level Required
Level
1 5,800 3,400 N/A N/A N/A 2
2 7,800 4,400 8 8h 119 5
3 9,800 5,400 16 16h 202 8
4 11,800 6,400 32 1d 8h 339 10
5 13,800 7,400 64 2d 16h 572 12
Number of Shots Energy Cost
Ammo
Cumulative Energy Cost
Ammo
1 6 6
2 10 16
3 14 30
4 18 48
Offense
Troops Rifleman • Heavy • ZookaWarrior • Tank • MedicGrenadierScorcher • Cryoneer
Gunboat Weaponry Artillery • Flare • Medkit • Shock Bomb • Barrage • Smoke ScreenCritters
Heroes Sgt. Brick • Dr. Kavan • Cpt. Everspark
Hero Abilities Cluster Grenade • Iron Will • Battle Orders • Crystal Critters • Ice Shields • Second Wind • Critter Swarm • Explosive Charges • Universal Remote

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