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Damage Amplifier

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"Amplifies the damage output of all nearby defenses using a high voltage hyperbolic gauss overdrive field."

Mark 1 Mark 2 Mark 3


  • The Damage Amplifier is a Prototype Defense that is built in the Weapon Lab.
  • Like all Prototype Defenses, it will only last 7 days after it is placed on your base.
  • This device does no damage on its own, but it greatly improves the damage dealt by other Defensive Buildings near it.
  • It works like a Defensive Building Damage statue (albeit with a limited sphere of influence) and adds to the damage boost of the affected defenses, not multiplying it.

Offensive Strategy

  • Keep in mind that, once the Damage Amplifier is destroyed either by troops or Gunboat Weaponry, the remaining buildings beside it will no longer be affected by the Damage Amplifier, thus reverting the defensive building's damage back to when it was not yet affected by the Damage Amplifier.
  • It is generally best to deal with the amplified cluster of defenses using Shock Bombs to stop the high amounts of damage that the amplifier will enable the defenses to do.

Defensive Strategy

  • The range of the Damage Amplifier is relatively short, so it is best to place only Defensive Buildings near it.
  • Since the defenses must be clustered around the amplifier, try not to place several of the same type of defense near it since they will be vulnerable to being shocked together.
    • Two defenses placed on opposite sides of the amplifier each two tiles away from it will be far enough apart to be impossible to shock both with just one Shock Bomb.

Version Differences

  • At Mark I, the Damage Amplifier is a large blue box with a blue hatch on the front that sits on some wooden planks. It has two claws that are holding a small, light blue crystal. There is a length of wire running down one side.
  • At Mark II, the wooden planks are replaced with a metal base. The wire grows substantially longer and is coiled up. There is a smaller black box with a lightning symbol on one side of the Amplifier, which the wire connects to.
  • At Mark III, the claws turn golden.



Building Size
3x3 7.6 Tiles Boosts the amount of damage that defenses near it deal. Does not deal damage by itself.
Mark Number
Damage Boost
Build Cost Build Time
Weapon Lab
level Required
1 20,000 50% 3 0 3 0 1h 1
2 27,500 75% 0 3 3 6 4h 3
3 35,000 100% 9 3 6 0 12h 5
Economy Buildings ResidenceSawmillQuarryIron MineGold StorageWood StorageStone StorageIron StorageVault
Defensive Buildings Sniper TowerMachine GunMortarCannonFlamethrowerBoom CannonRocket LauncherShock LauncherMineBoom MineShock Mine
Prototype Defenses Shock BlasterLazor BeamDoom CannonDamage AmplifierShield GeneratorHot PotGrappler
Support Buildings Landing CraftGunboatSculptorStatue StorageRadarArmorySubmarineWeapon Lab
Other Buildings HeadquartersOutpostPower CoreHero HutMMG 9000Super Mortar 3000Mega CoreSupply BuildingsBarbed Wire

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