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Hammerman
"I am Lieutenant Hammerman of the Blackguard."

Summary

  • Lt. Hammerman is the main antagonist of Boom Beach.
  • He is the commander of the Blackguard.
  • The Blackguard is a military force that is attempting to take over the islands of the Archipelago and illegally enslave its inhabitants. The player was sent to the Archipelago to stop the Blackguard from taking control of it.
  • It is unknown how the Blackguard takes over free villages because their army cannot be seen in action.
  • Lt. Hammerman has 10 bases scattered across the map and are known as Hammerman's HQ. These seem to be his command centers overseeing his conquest.
  • These bases are not limited in the types and number of defenses it may have like players' bases are.
  • There are also unique weapons which are used in these bases various times.

Appearance

  • He has black/brown hair, a square nose, cubic ears, a scarred left eye and always frowns.
  • He appears to be relatively short.
  • He wears a Black uniform with red pauldrons and the insignia of a Navy Lieutenant.
  • His belt, cap and above his top left pocket have what appears to be the Blackguard symbol.

Boss Base Statistics

Base's XP Level Base's HQ Level Radar
Level Required
MMG's Super
Mortars
Gold Reward^
Gold
Wood Reward
Wood
Stone Reward
Stone
Iron Reward
Iron
10 5 4 none none 28,875 20,700 1,590 495
20 7 5 none none 42,750 29,250 14,000 1,980
25 10 7 none 1 45,750 31,500 6,600 833
30 13 9 none none 40,500 27,300 12,600 1,485
35 19 11 none none 71,250 45,000 21,200 2,700
40 14 13 none 2 69,750 52,650 37,800 16,500
45 15 15 none none 135,000 107,250 99,000 90,750
50 18 17 2 none 225,000 150,000 132,500 112,500
55 19 19 1 1 126,000 97,500 90,000 82,500
60 20 20 2 2 135,000 107,250 99,000 90,750

^ a is your Attack Cost when you first scout the base. When you destroy the base, you receive the normal Gold reward plus your Attack Cost at the time you scouted the base. Like all islands, the Resource reward will not increase after the base has been scouted.

Power Stone Rewards

Boss bases drop fixed numbers of Power Stones when destroyed, and you have additional chances to get more Power Stones from the usual chance which is explained on our Power Stone page.

Base's XP Level Power Stone Type Awarded Guaranteed Fragments Guaranteed Shards Guaranteed Crystals
10 Life 4 1 1
20 Magma 4 2 1
25 Magma 4 3 1
30 Magma 5 3 2
35 Life 5 4 2
40 Magma 5 4 2
45 Ice 6 4 2
50 Magma 6 5 2
55 Ice 7 5 2
60 Ice 7 6 3



Map of the Archipelago with the locations of all of Hammerman's Bases

View the full-size image here

Archipelago Map


Boss Base Strategies

Hammerman's HQ 1 (XP Level 10)

Buildings:

Total Number of Buildings: 22

Total Energy Available from Buildings: 63

Destroying a building will reduce the HQ's health by: 3.333%

Strategy

Recommended Army Composition: 2+ Heavies and 16+ Riflemen

Walkthrough: Stay to the right & clear out the Machine Guns and Mortars while supporting your troops with Medkits. It will be helpful to use one Artillery to destroy the 4 Dream Pipes and gain lots of Gunboat Energy as well as damage the HQ.


Hammerman's HQ 2 (XP Level 20)

Buildings:

Total Number of Buildings: 106

Total Energy Available from Buildings: 315

Destroying a building will reduce the HQ's health by: 0.667%

Strategy

Recommended Army Composition: 4+ Heavies & 12+ Zookas

Walkthrough: Dock your troops to where the 3 Flamethrowers touch the Crystal Solutions and take out the 2 left-most Cannons. Make sure your troops are getting GBE from the Non-Defensive Buildings to the lower right hand side. Let them steamroll the defenses while supporting them with Medkits and Shock Bombs.

Alternate Strategy

Recommended Army Composition: 15+ Warriors

Walkthrough: Destroy the 4 adjacent Crystal Solutions with Artillery. Dock your troops on the side with no defenses, let them destroy few Ominous Hatches, Crystal Solutions etc. and then Flare them next to the Headquartes. Use Medkits and Shock Bombs as a support.


Hammerman's HQ 3 (XP Level 25)

Buildings:

Total Number of Buildings: 23

Total Energy Available from Buildings: 66

Destroying a building will reduce the HQ's health by: 3.182%

Strategy

Recommended Army Composition: 15+ Warriors

Walkthrough: Deploy your Warriors on the right side of the beach. Take out the Sniper Tower, then take down as many Supplies as you can before receiving fire from the Flamethrowers. Put a Medkit near the back of both Flamethrowers and Flare your Warriors to the HQ. They should run through the flames while getting healed by the Medkit. Shock Bomb the Super Mortar as many times as possible to prevent it from demolishing your Warriors as they take down the HQ.

Alternate Strategy

Recommended Army Composition: 15+ Warriors

Walkthrough: Deploy your Warriors on the left side of the beach. Flare them to the leftmost corner of the base to avoid most of the Mines. Use Medkits to heal up your Warriors if necessary. Then Flare them to the Super Mortar. Its projectiles shouldn't be able to hit your Warriors due to their very slow speed. Once your Warriors are close to the Super Mortar, place a Shock Bomb in between the Super Mortar and the Machine Guns. Let your Warriors destroy the Super Mortar. As soon as that's done, Flare your Warriors to the Headquarters and let them take it down.

Second Alternate Strategy

Recommended Army Composition: Around 3-4 Critter Cannons and a number of support troops if necessary.

Walkthrough: Deploy the Critter Cannons on the right side of beach, then allow they to fire upon the nearby structures. Once the immediate threats are down, fire a Flare to the Headquarters. If the Super Mortar 3000 targets the Critter Cannons, shock bomb it until it begins to target the Critters instead. Since Critter Cannons shoot faster than the Super Mortar, it's unlikely that the Super Mortar can destroy all of the Critters quickly, meaning that it will keep targeting the critters, but the base would be obliterated anyways.

Hammerman's HQ 4 (XP Level 30)

Buildings:

Total Number of Buildings: 29

Total Energy Available from Buildings: 84

Destroying a building will reduce the HQ's health by: 2.5%

Strategy

Recommended Army Composition: 15+ Warriors

Walkthrough: Use Gunboat Weaponry to destroy the two Flamethrowers. Deploy your Warriors on the left side of the beach and Flare them to the leftmost Supplies. Let your Warriors destroy the Supplies and Supplies until they come under fire from the Rocket Launchers. At that point, Flare your Warriors to the HQ and Shock the Rocket Launchers and wait for your Warriors to destroy the HQ.

Alternate Strategy

Recommended Army Composition: Heavies and Zookas

Walkthrough: Destroy both Rocket Launchers with Barrage and Artillery then dock your troops to the right & let them steamroll the right while supporting them with Medkits and Shock Bombs. Once all the right hand side buildings are destroyed, drop a Flare to the right side of the Headquarters and let your troops finish the HQ.


Hammerman's HQ 5 (XP Level 35)

Buildings:

Total Number of Buildings: 12

Total Energy Available from Buildings: 33

Destroying a building will reduce the HQ's health by: 6.364%

Strategy

Recommended Army Composition: 10+ Tanks

Walkthrough: Use Gunboat Weaponry to destroy the right Cannon and the Boom Mine next to it. Deploy your Tanks on the right edge of the right beach. Flare them beside where the Cannon was. Then, Flare the Headquarters making sure you are out of range of everything but the Rocket Launchers. You may want to Medkit the Tanks or Shock Bomb the Rocket Launchers as they fire on your Tanks while they are destroying the Headquarters.


Hammerman's HQ 6 (XP Level 40)

Buildings:

Total Number of Buildings: 34

Total Energy Available from Buildings: 99

Destroying a building will reduce the HQ's health by: 2.121%

Strategy

Recommended Army Composition: 30+ level 6+ Warriors

Walkthrough: First, Barrage the top Boom Mines. Then deploy all your Warriors on the right side of the beach. Let them run to the right side of the base. Shock the the right Super Mortar when it turns towards your Warriors. Wait for your Warriors to destroy the Sniper Towers and Supplies. Then Flare your Warriors to the HQ. Shock the Cannons and the right Super Mortar and wait for your Warriors to take down the HQ.

Alternate Strategy

Recommended Army Composition: At least 3-4 Critter Cannons, as well as Medics. Also bring Dr. Kavan with Ice Shields.

Walkthrough: Deploy everything on the right side of beach. If you know that you can run out of energy quickly, consider clearing some Boom Mines with Barrage/Artillery. The Critters can distract the Super Mortar and Sniper Towers, make sure the Super Mortar doesn't hit the Critter Cannons, if necessary use Ice Shields to negate the hit or freeze it with anything you can use. Once the Sniper Towers are destroyed, the Critters may target the Super Mortar and can clear a few mines. With the pileup the Super Mortar goes down quickly. After that, target headquarters. It's recommended to check the range of Boom Cannons during a scout so they can hit only the critters. Now once they swarm the HQ, sit back and witness Hammerman's obliteration.


Hammerman's HQ 7 (XP Level 45)

Buildings:

Total Number of Buildings: 178

Total Energy Available from Buildings: 531

Destroying a building will reduce the HQ's health by: 0.395%

Strategy

Recommended Army Composition: Heavy-Zooka

Walkthrough: If possible, destroy the Doom Cannon. Regardless, deploy your troops on the left side of the beach. Destroy the first few rows of buildings, then Flare into the corner near the Cannons. Use Shock Bombs and Smoke Screens (if available). As your troops approach the Rocket Launcher, use a Shock Bomb to stop it, the Shock Blaster, and the nearby Boom Cannons. They should be destroyed quickly. Then, attack the HQ from the top side, being sure to avoid the Lazor Beam (it is recommended to check its range during a scout).

Alternate Strategy

Recommended Army Composition: 45 Zookas

Walkthrough: Throw artillery (around 3) in the middle of the four cannons on the far left of the map. Then place 2 Smoke Screen on the very left part of the beach. Deploy all of your Zookas and flare to the Rocket Launchers blind spot. Right before the smoke runs out, flare to the shock blaster, throw a Shock Bomb at the Shock Blaster but be careful to not shock your own troops. once all the nearby defenses are destroyed, flare to the Headquarters and shock the Doom Cannon if you have few zookas left. You can defeat this base with only 30 Zookas but use as many as you can.


Hammerman's HQ 8 (XP Level 50)

Buildings:

Total Number of Buildings: 28

Total Energy Available from Buildings: 81

Destroying a building will reduce the HQ's health by: 2.593%

Strategy

Recommended Army Composition: 35+ level 10+ Warriors

Walkthrough: Barrage the middle of the Headquarters and the top Boom Cannon on one side of the base. Deploy your Warriors on that side of the beach and use Flares to get your Warriors to run to the top corner. Then, Flare your Warriors to the Headquarters and use a few Smoke Screens to get on it. As the Smoke Screen covering your Warriors on the Headquarters wears off, Shock as many nearby Defenses as possible, and destroy the Headquarters.


Hammerman's HQ 9 (XP Level 55)

Buildings:

Total Number of Buildings: 38

Total Energy Available from Buildings: 111

Destroying a building will reduce the HQ's health by: 1.892%

Strategy

Recommended Army Composition: 42+ level 12+ Warriors

Walkthrough: Deploy Critters in the spot where all of the Rocket Launchers' blind spots intersect. Then, deploy all of your Warriors and Flare them to the Machine Gun. Use Smoke Screens to hide your Warriors from the Machine Gun. Then Flare your Warriors to the Headquarters and make a path of Smoke Screens to the HQ. Use a Medkit if required. When the Smoke Screen on the HQ dissipates, use a Shock Bomb on the Super Mortar and MMG as many times as possible while your Warriors take down the Headquarters.


Hammerman's HQ 10 (XP Level 60)

Buildings:

Total Number of Buildings: 71

Total Energy Available from Buildings: 210

Destroying a building will reduce the HQ's health by: 1%

Strategy

Recommended Army Composition: 56+ level 14+ Warriors, 90+ Initial Gunboat Energy

Walkthrough: Use two Barrages to clear the Mines and Boom Mines on the right end of the beach. Use a few Artillery to trigger the Mines on the right side of the W design near the MMGs. Then, pre-Smoke the beach, Flare the far right Machine Gun, and deploy all your Warriors on the right end of the beach. When your Warriors reach the Machine Gun, Flare them to the Headquarters and cover them with Smoke Screens as they run to it. As the Smoke Screen covering the Warriors on the Headquarters dissipates, Shock Bomb the Super Mortars and MMGs. Your Warriors will take down the Headquarters easily. Congratulations! You have beaten Lt. Hammerman!


Hammerman Strikes Back

HammermanStrikesBack

Hammerman Strikes back is an Event in which Lt. Hammerman attacks you. Defend your base from his attacks and you will be rewarded. Learn more on the Hammerman Strikes Back page.

Imitation Game

Imitation

The Imitation Game is an Event in which Lt. Hammerman has copied the best player bases in the Archipelago! Defeat his bases to earn rewards. Learn more on the Imitation Game page.

Quotes

  • "I am Lieutenant Hammerman of the Blackguard. These islands belong to us now. We'll crush your puny base!" - Before Hammerman's first attack on the player's base
  • "So you beat back my scouts... next time, I won't make it a fair fight!" - After Hammerman's first (failed) attack on the player's base
  • "I'm Lt. Hammerman and I'm taking over this village! Soon, you too will be my slave! MUAHAHAHAH!" - When the Blackguard invades a Freed Village for the first time
  • "Grab all Power Stones! Drop everything else and let's get out of here!" - When the player defeats a Blackguard Base for the first time
  • "Behold, the Super Mortar 3000! It will shred your troops to ribbons! Mwahahahahaha!" - When the player discovers Hammerman's level 25 HQ
  • "No! That's unfair, you used some kind of trick to destroy my Super Mortar 3000! I won't let it fall into your dirty rebel hands. Men, burn the wreckage and the blueprints!" - After the player destroys Hammerman's level 25 HQ
  • "Now you'll see what happens when you mess with the Blackguard. Prepare yourself!" -When the player discovers Hammerman's level 30 HQ
  • "You idiot! You're trampling the ruins of your ally's base! Yes, I took this base from the famous General Zhao. Next time, I'll pay you a visit!" - After the player destroys Hammerman's level 30 HQ
  • "This holy island had lots of statues for us to smash, and native shamans to drive into the sea!" - When the player discovers Hammerman's level 35 HQ
  • "So you're angry now? Good! I sacrificed one base to win the psychological battle! Next time we meet, I'll have another surprise waiting for you..." - After the player destroys Hammerman's level 35 HQ
  • "Yes, IT'S BACK! We have Super Mortar 3000 production back online at twice the rate!" - When the player discovers Hammerman's level 40 HQ
  • "No! How can it be! I planned this base perfectly, and now it's a burning ruin! At least with all the mines we planted, nobody's going to be safe on that island again!" - After the player destroys Hammerman's level 40 HQ
  • "Say hello to two of my best friends. I've decided to call them both Massacre Machine Gun 9000." - When the player discovers Hammerman's level 50 HQ
  • "My ears are still ringing! How did your troops not run away from that terrifying sound? Give my respect to your troops, and let them know they won't survive the next encounter!" - After the player destroys Hamerman's level 50 HQ
  • "Together, my two superweapons make a nasty combo! Get ready for some pain!" - When the player discovers Hammerman's level 55 HQ.
  • "This is impossible! I've pored over every handbook and manual on defensive strategy... and you still beat me! I have no option but to use strength in numbers to CRUSH you!" - After the player destroys Hammerman's level 55 HQ
  • "I will accept your surrender now. A Quadra Combo of superweapons cannot be beat!" - When the player discovers Hammerman's level 60 HQ.
  • "Time to change tactics. I'm done building bases, from now on I'm going full offense! My fleet will hunt you down and crush your puny base!" - After the player destroys Hammerman's level 60 HQ
  • "It's payback time! Tell me where your puny base is, and I'll crush it!" - When Lt. Hammerman appears on the Archipelago in the Hammerman Strikes Back event
  • "Enough light probing. Time for a full frontal assault!" - When you defeat the 2nd stage of Hammerman Strikes Back
  • "I could swear your base was right here... show your face and I'll smash it!" - When you defeat the 4th stage of Hammerman Strikes Back
  • "Are you ready to get steamrolled?" - When you defeat the 6th stage of Hammerman Strikes Back
  • "I've copied the most formidable mercenary bases of the Archipelago! You'll never defeat them!" - When Lt. Hammerman appears on the Archipelago in the Imitation Game event
  • "Hmph. The next base will make you beg for mercy!" - When you defeat the 2nd stage of Imitation Game
  • "You may have taken down a few, but this is far from over. You'll be defeated soon enough!" - When you defeat the 4th stage of Imitation Game
  • "I admire your tenacity, but this is as far as you get. Witness the ultimate base!" - When you defeat the 6th stage of Imitation Game
  • "Curses! I will find even stronger bases next week!" - When you defeat the 7th stage of Imitation Game

Trivia

  • It seems Lt. Hammerman is obsessed with Statues and Power Stones because of their mystical powers.
    • However, the only Statue he ever uses on one of his bases is a Life Statue on his level 35 base.
      • This might be since he seems to be more interested in smashing the statues to get the Power Stones in them (as seen in his quote when his level 35 base is discovered)
  • Lt. Hammerman's bases drop 5 Victory Points Medalwhen destroyed. The amount never changes.
  • Un-discovered Hammerman bases are covered in clouds. Tapping will say, 'Suspicious activity reported in this region!'
  • After you defeat one of his bases, various freed villages around your Archipelago will put on a fireworks show. Normally when you reclaim a village, only the village that you freed will shoot fireworks.
  • It seems that Lt. Hammerman is in need of a promotion, considering that he appears to be the lower ranked one of the two Blackguard officers in the game (lower than Colonel Gearheart; Dr. T doesn't appear to carry a military rank). He does, however, refer to the High Command that he will have to report to after the player destroys his level 60 base.
  • Despite being a higher level, Lt. Hammerman's Levels 55 and 60 bases give less loot than his Level 50 one.
  • Although the quote after the player destroys his level 60 base is referring to the Hammerman Strikes Back event, almost all players have already played the Hammerman Strikes Back event (available at HQ level 15) before destroying his level 60 base (available at HQ level 20).
  • Although Lt. Hammerman's Headquarters appears to have machine gun slits, they do not ever attack troops.
  • There's an achievement which is called Payback that gives a total of 175 diamonds upon destroying all of his ten bases on the Archipelago.
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