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DAMASEN53 DAMASEN53 1 February 2023
1

Mega Crab high level strategies



  • 1 Introduction
  • 2 Basics
  • 3 Statues
  • 4 Troops
  • 5 GBE
  • 6 Tips and tricks
  • 7 Layouts
  • 8 External ressources
  • 9 Notes/ Personnal experience/Achievement:


The mega crab is a monthly event with unlimited stages. You have 40 attacks and each time you destroy a stage you gain one.


The things you need to reach high level on the mega crab, Those will be more developped later

  • IT: you need instant training or a lot of diamonds because you regularly need to change/retrain troops
  • Statues: one gbe and the rest damage and health (2-5 health depending on the crab boosts and the rest damage) all boosted
  • Main troop combo :
    • bullit (energy drink) 4-6 bombardiers 0-1 medic and the rest mechs
    • scorchers, mechs, laser rangers with kavan (second wind)
    • all scorcher (with bullit taunt)
    • rarely : rifle…





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DrummerGamer363 DrummerGamer363 28 September 2021
1

How to use the Heavy Rush META strategy

Introduction

The Heavy Rush strategy is one of the greatest Boom Beach strategies in the game. This strategy is effective in Warships with lower Engine Room levels, but it loses its effectivity as the Warship areas expand. Below, the Heavy META Rush attack will be explained in detail.

What troops are used?

Heavies

In this strategy, only one core troop is used: the Heavies. These guys are strong troops with high HP, but with low damage. Their high amounts of HP can allow them to soak up a lot of hits and though they lack damage, it compensates with their large numbers that inflict enough damage to destroy the low-level Engine Rooms. On the 4th Engine Room and beyond, the Heavy Rush loses its effectivity because of the increased building HP, bui…

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I dont think i know I dont think i know 15 August 2021
1

The Second Wind Bombardier

Intro

I am only explaining in reference to Warships but you can make sense with that for the HQ base.

Second Wind is an ability of Dr. Kavan’s. It is HIGHLY useful to revive powerful troops like Mechs, Scorchers, Tanks, Heavies and Bombardiers. As it takes IMMENSE amounts of energy, you must leave a LOT of Energy for this ability.

Bombardiers are often paired up with Pvt. Bullit because of his Taunt ability and damage limiting. But Bombardiers are also often paired up with Dr. Kavan and his Second Wind ability. As his huge number of reviving troops, this is ideal as Boom Cannons often kill Bombardiers if you don’t shock them in time.

Using the Second Wind Bombardier ------------

The Bombardier has less Hitpoints. To avoid numbers, one Sniper To…

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I dont think i know I dont think i know 15 August 2021
1

The Shock Launcher

Intro

The Shock Launcher is … too good for words. Like I said before, it competes with a lot of other defenses for the #Best Defense Award (I made that up) like the Boom Cannon and Shock Blaster. So, if used correctly, it is a BLESSING to your Base.

Defending against the Shock Launcher ----------

The TMed (Tanks and Medics) strategy is very ineffective and difficult if there are Shock Launchers. So, lets avoid slow troops ok? We will also avoid infantry (Riflemen and Zookas) because these troops tend to group together (Also a reason why we shall not use the TMed strategy) and when they are grouped, they can be Shocked majorly. And in the case of Zookas, the shock Launchers damage might just wipe them all out. So, we shall avoid these too.

Ok, …

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I dont think i know I dont think i know 15 August 2021
1

The Ice Shielding Bombardier

Intro

I have never been good in naming blogs. So, don’t get your hopes up high.

Bombardiers are a VERY good troop. The damage is the best. The hitpoints are … moderate.

Ice shields are an ability which Dr. Kavan uses. The Ice Shields protect troops (Within the range of him ofc.) with a blue shield which has less hitpoints but an prove useful when in range of defenses. They prove even more useful when used with Zookas, Bombardiers, Grenadiers, Riflemen and Heavies. But this blog is about Ice Shields with Bombardiers.

Using the Ice Shielding Bombardier ---------------

This strategy is best used in Warships. So, I’m going to describe it in Warships only. But you can make sense to HQ bases too.

The most tedious part of this strategy is deploying them…

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I dont think i know I dont think i know 15 August 2021
3

The Boom Cannon

Intro

I know I am a freak for Warships but I thought that for a change I might talk about the Home Base for once. Boom cannons are arguably the best defenses while competing with the Rocket Launchers, Shock Launcher, Doom Cannon and Shock Blaster (I personally think the Doom Cannon would win).

Attacking the Boom Cannon ------------

The Boom Cannon is at its weakest with huge groups of troops i.e. Riflemen, Clone Riflemen, Zookas, Heavies and Warriors. But the Boom Cannon will make mincemeat against singular troops i.e. Tanks, Rain Makers, Critter Cannons, Scorchers (It would take a bit of time to defeat a flock of them), Incinerators (also it would take time), Grenadiers, Bombardiers, Cryoneers, Mechs, Lazortrons and Shockaneers. So, remember…

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I dont think i know I dont think i know 4 August 2021
1

The Scorching Critter Maker Strategy

Intro

First of all, I know that the Strategy name I gave is really stupid, but I didn’t have any other choice!

This Strategy consists of 3 Boatloads of Scorchers, 2 Boatloads of Rain Makers and 3 Boatloads of Critter Cannons and Pvt. Bullit (With his Taunt Ability). It’s what I call a Prototroop Army.

Also, this Army needs LOADS of Energy, so, you should have a few Statues which increase Gunboat Energy. Here goes –


Using the Scorching Critter Maker Strategy ----------

You must know that the Critter Cannons are the most important. They are needed to flock the Base with Critters. The Rain Makers are for support and the Scorchers are the SteelShields.

This strategy is very weird but helpful. First deploy the Scorchers and Pvt. Bullit. Do NOT use hi…


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I dont think i know I dont think i know 4 August 2021
1

The CryoHooka Strategy

Intro

The CryoHooka Strategy consists of 1 Boatload of Cryoneers, 3 Boatloads of Heavy’s and 4 Boatloads of Zooka’s. It is commonly used in Warships. It is effective against anything, you name it. Its about time you knew about it too!!!!

Using the CryoHooka Strategy ---------

Using the CryoHooka Strategy is tedious and if used in the wrong way, your army will go to waste. And you do not want that.

The right way to use the CryoHooka Strategy, is to first deploy the Heavies first with the Cryoneers following exactly 5 seconds later. Let the heavies soak the damage of Mines and whichever Buildings are at the front. The Cryoneers are at a crucial point. If they die, you shall die. LOL. Once the front Defenses are out, deploy all the Zookas. You ca…

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I dont think i know I dont think i know 4 August 2021
1

The Warship Bombardier

Intro

The reason why I am writing a special Blog on the Warship Bombardier is because I like Warships better than the Home Village. For one, you could first go to the Tech Tree, Unlock the Boom Cannon and then proceed to the Bombardier. That’s best.

Using Warship Bombardiers --------

In Warships, only sometimes (referring to a Warship with only 3 engine rooms) there are Rocket Launchers (which are lethal to Warship Bombardiers). Otherwise, the usual is Boom Cannons, Cannons, Sniper Towers, Mortars, Machine Guns and Flamethrowers (though Flamethrowers are a bit rarer than the others). All of these, except the Boom Cannon are out of the Bombardiers Range. Also a vey rare sight is Critters. So, you should unlock those too if you want an all Bomb…

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I dont think i know I dont think i know 31 July 2021
0

Warships - An Addiction

Intro

Warships is a very good way to blow time away while in your home base troops are getting trained. Warships is basically a HUGE ship. It starts with 2 engine rooms. Engine rooms are the reason why your warship is working. Your Engine Room(s) is like the HQ in the home base. Note that if you destroy only one engine room everything else will NOT Self - destruct. Only after the last Engine Room will be destroyed will everything left (if there is anything) self-destruct.

New to Warships? Here's an attacking guide ------

The most important thing of attacking in warships is the landing ships and ofc the troops. So when Admiral (the weird guy who comes when you become an HQ 10) comes he will say something about the tech tree. You go there and m…

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DrummerGamer363 DrummerGamer363 2 July 2021
0

Guide to the Scorcher-Tank-Mech Strategy

Introduction

The Scorcher-Tank-Mech strategy is another of the best strategies in Boom Beach. This strategy uses Scorchers and Mechs to tank the damage and the Tanks to deal the damage. Below, the strategy will be explained in detail.

Troop Strengths and Weaknesses

Scorchers

Good against- Flamethrowers, Machine Guns, Mines, Mortars, Sniper Towers, and Rocket Launchers

Countered by- Cannons, Shock Mines, Shock Launchers, Boom Mines, and Boom Cannons

The Scorcher is the main troop of this strategy. The Scorcher has a large amount of HP but a relatively low DPS for the size it takes like Heavies, so it is best used to soak damage to protect damage-dealing troops. After attacking a building for a few seconds, the Scorcher will change targets even if…

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DrummerGamer363 DrummerGamer363 25 May 2021
0

Guide to the Heavy-Zooka-Bombardier Strategy

Introduction

The Heavy-Zooka-Bombardier strategy is another stronger version of the classic Heavy-Zooka strategy. This uses Heavies to take the damage and the Zookas and Bombardiers to deal the damage. Below the strategy will be covered in detail.

The troops (Strengths and Weaknesses)

Heavies

Good against- Flamethrowers, Machine Guns, Mortars, Mines, Sniper Towers, Rocket Launchers

Countered by- Cannons, Boom Cannons, Boom Mines, Shock Mines, Shock Launchers

The Heavy is the main troop of this army. The Heavy is a strong troop whose health is very high when it is high level and even when it is low level. It takes a lot of hits to take these beasts down, but they lack in attack with their machine guns. Their attack is what stops them from being o…

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DrummerGamer363 DrummerGamer363 24 May 2021
0

Guide to the Tank-Grenadier Bombardier Strategy

Introduction

The Tank-Grenadier-Bombardier strategy is a great strategy. This uses the heavy damage power of the Tanks, Grenadiers, and Bombardiers. Likewise, the Tanks take the damage and the Grenadiers and Bombardiers deal the damage. Below the TGB strategy will be explained in detail.

The troops

Tanks

The Tank is the main troop of this attacking strategy. Damage is the Tank's main strength. A level 17 Tank can deal 1946 damage per shot and has 6650 HP. This places them as the troop that deals the most damage per shot. Most buildings will quickly fall with a few shots. Health is also a key strength, as befitting an armored unit. Most defenses would take a long time to deal major damage. Tanks also have long range. They can out-range Flamethr…

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DrummerGamer363 DrummerGamer363 14 April 2021
1

Guide to the Heavy Chopper-Rocket Chopper Strategy

Introduction

The Heavy Chopper-Rocket Chopper is similar to the classic Heavy-Zooka, but in the air. This is only effective in Warships. This strategy uses Heavy Choppers to take the damage while the Rocket Choppers deal the damage. Below, the strategy will be covered up in detail.

The troops

Heavy Choppers

The Heavy Choppers are the main air troops of this army. Like the Heavy, the Heavy Chopper has high HP but low damage per second for its housing space. It periodically spawns Heavies every 5 seconds, up to a maximum of 10. It can spawn more when the deployed Heavies are defeated. When destroyed, Heavy Choppers will deal a small amount of damage in a small radius when it crashes onto the ground and drop 8 more Heavies in its place, ignoring …

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DrummerGamer363 DrummerGamer363 13 April 2021
0

Guide to the Grenadier-Rifle-Zooka Strategy.

Introduction

The Grenadier-Rifle-Zooka strategy is a great strategy to use. This strategy uses Riflemen to tank the damage, Zookas to deal the main damage, and the Grenadiers to deal the support damage. Below, the GRZ strategy will be explained in detail.

The Troops

Riflemen

The Riflemen are the main troops of this army. Their specialty does not lie in soaking up hits. Instead, they are good at swarming a warship. Their small size of 1 space means they will always fill a landing craft no matter the level. A level 22 Rifleman has 580 HP and deals 157 damage per shot. Damage is somewhat low-moderate per unit, but their large numbers make up for this. Similarly, their health isn't outstanding, but it is compensated with the sheer amount of them. …

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DrummerGamer363 DrummerGamer363 12 April 2021
0

Guide to the Rifle-Zooka-Cryo Strategy

Introduction

The Rifle-Zooka-Cryo strategy is a Boom Beach strategy which uses Riflemen to tank the damage, Zookas to deal the damage, and the Cryoneers to negate the damage the Riflemen are taking. This is an uncommon one in regular bases but can be effective in warships. Below the Rifle-Zooka-Cryo strategy will be covered in detail.

The troops and their roles

Riflemen (tank specialists)

The Riflemen are the main troops of this army. Their specialty does not lie in soaking up hits. Instead, they are good at swarming a warship. Their small size of 1 space means they will always fill a landing craft no matter the level. A level 22 Rifleman has 580 HP and deals 157 damage per shot. Damage is somewhat low-moderate per unit, but their large numbers…

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DrummerGamer363 DrummerGamer363 10 April 2021
0

Guide to the Rifle-Warrior-Medic Strategy

Introduction

The Rifle-Warrior-Medic strategy is one of the weakest Boom Beach strategies. This strategy uses Warriors to tank the damage, Riflemen to deal the damage, and the Medics to heal the other troops. The strategy is somewhat effective in regular bases and Warships with low-medium leveled defenses but it is problematic with higher leveled defenses. Below, the Rifle-Warrior-Medic strategy will be covered in detail.

The Troops and their roles

Riflemen (damage specialists)

The Riflemen are the main troop in this composition. Their specialty does not lie in soaking up hits. Instead, they are good at swarming a warship. Their small size of 1 space means they will always fill a landing craft no matter the level. A level 22 Rifleman has 580 HP…

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DrummerGamer363 DrummerGamer363 8 April 2021
1

Guide to the Scorcher-Tank-Bombardier Strategy

Introduction

The Scorcher-Tank-Bombardier is another of the best popular strategies in Boom Beach. This strategy uses Scorchers to tank the damage and the Tanks and Bombardiers to deal the damage. Below the Scorcher-Tank-Bombardier strategy will be covered up in detail.

The Troops

Scorchers

The Scorcher is the main troop of the strategy. The Scorcher has a large amount of HP but a relatively low DPS for the size it takes like Heavies, so it is best used to soak damage to protect damage-dealing troops. After attacking a building for a few seconds, the Scorcher will change targets even if its target is not destroyed yet. The Scorcher can return to Buildings that it has targeted before. It will keep targeting the building if it has been Flared. I…

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DrummerGamer363 DrummerGamer363 8 April 2021
0

Guide to the Seeker-Warrior-Medic Strategy

Introduction

The Seeker-Warrior-Medic Strategy is effective in Warships with low-medium leveled defenses but can be problematic in Warships with higher-leveled defenses. This tactic works in waves. The way this works is the Warriors and Medics go out first to get rid of many defenses and Engine Rooms in the Warship and then the Seekers to finish off any remaining Engine Rooms in the Warship. Below the Seeker-Warrior-Medic Strategy will be explained in detail.

The Troops and their order of deployment

Warriors (Wave 1)

In this strategy, only one troop is used to destroy the defenses that the Seekers will be facing: the Warriors. Being the main troop of this army, they serve as the first wave of the attack. Warriors use melee attacks rather than …

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DrummerGamer363 DrummerGamer363 7 April 2021
1

Guide to the Heavy-Tank-Bombardier Strategy

Introduction

The Heavy-Tank-Bombardier Strategy is a popular one in warships and regular bases. This strategy uses Heavies soaking up the damage and the Tanks and Bombardiers dealing the damage. Below the strategy will be covered up in detail.

The Troops

Heavies

The Heavies are the main troop for this army. The Heavy is a strong troop whose health is very high when it is high level and even when it is low level. It takes a lot of hits to take these beasts down, but they lack in attack with their machine guns. Their attack is what stops them from being op and needing another strong troop to help it with destroying the whole base/warship. Their speed isn't bad; their speed is balanced and can be effective when they are flared away so they get aw…

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DrummerGamer363 DrummerGamer363 7 April 2021
1

Guide to the Rifle-Cryo-Grenadier Strategy

Introduction

The Grenadier-Rifle-Cryo strategy is an uncommon one in regular bases but is somewhat effective in warships. It is generally one of the overall least popular compositions, but it does have some effectivity into it. This strategy uses Riflemen to tank the damage, the Cryoneers to negate the damage the Riflemen take, and the Grenadiers to deal the damage. The GRC strategy will be explained in detail.

The Troops

Riflemen

The Riflemen are the main troop of this army. Their specialty does not lie in meat shielding. Instead, they are good at swarming a warship. Their small size of 1 space means they will always fill a landing craft no matter the level. Damage is somewhat low-moderate per unit, but their large numbers make up for this. S…

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SaedBoombeach SaedBoombeach 16 March 2021
1

We are recruiting for our taskforce. A very active diverse taskforce of 25 members max. Task force tag is: P98Q2UP0

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SnowHound11 SnowHound11 15 February 2021
1

My HQ Level 5 Activity

I have upgraded a lot of things.

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PAWPatrol3 PAWPatrol3 2 May 2020
0

Part 1.7 of Troop Vs Defense: Riflemen vs Rocket Launcher

Hello everyone,

Smoke Screens on? OK, let's witness the battle between the troops with the smallest housing space and the defense with the longest range! Make sure your Smoke Screens are on, everyone! Arrghh...Johnson, don't you walk into the Rocket Launcher's range! Oh no he's a smoking crater...that's a few hundred gold, folks!


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


Dubbed the "most effective defense", the Rocket Launcher has long range but low DPS. They land out devastating salvos of …



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PAWPatrol3 PAWPatrol3 1 May 2020
1

Part 1.6 of Troop Vs Defense: Riflemen vs Boom Cannon

Hello everyone,

It's Boom time with Part 1.6 of Troop VS Defense by Eddiedbspd! The Riflemen are facing the great Boom: Boom Cannon! Can the Riflemen take revenge for their allies (now a smoking crater)? Or will the defense with the (second) highest damage per shot crumple the Riflemen? Let us find out!


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


The defense with the (second) highest damage per shot, the Boom Cannon has even higher damage (though not DPS) then the Cannon! Great for Scorchers …



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PAWPatrol3 PAWPatrol3 30 April 2020
0

Part 1.5 of Troop Vs Defense: Riflemen vs Flamethrower

Hello everyone,

It is time for Part 1.5 of Troop VS Defense with yours truly, Eddiedbspd! The Riflemen are facing the hot-" headed" defense, Flamethrower! Will they snipe down the hot mechanical beast? Or will it engulf the brave troops? Let the battle commence!


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


With the shortest range of the defenses (except for the traps and the Microwav'r), the Flamethrower isn't a great choice - but their firepower is astonishing. Troops burn for a few seconds e…



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PAWPatrol3 PAWPatrol3 29 April 2020
0

Part 1.4 of Troop Vs Defense: Riflemen vs Cannon

Hello everyone,

Eddiedbspd with Part 1.4 of Troop VS Defense! Here, the Riflemen are battling against the single-shot defense Cannon. With obvious results, let's get into the battle!


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


Single-shot defenses that fire faster and have the most DPS of the permanent defenses at max. They cripple tanks, leaving the damage-dealing troops vulnerable.


Riflemen wins! Even to its high DPS, the Cannon is meant for meatshields, not massed infantry. The Riflemen ove…




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PAWPatrol3 PAWPatrol3 26 April 2020
0

Part 1.3 of Troop Vs Defense: Riflemen vs Mortar

Hello everyone,

I'm Eddiedbspd and it's time for Part 1.3 of Troop VS Defense! Today the Riflemen are facing yet another splash defense, the Mortar. Will the Riflemen destroy the Mortar? Or will the Mortar cripple them with its shells?


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


Another splash defense. They fire splash shells at a slow rate but troops can avoid them if they have enough speed.


Mortar wins! The Riflemen walk fast enough to avoid the shells, so the Mortar's range advantage is ign…




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PAWPatrol3 PAWPatrol3 25 April 2020
0

Part 1.2 of Troop VS Defense: Riflemen vs Machine Gun

Hello everyone,

Eddiedbspd here with Part 1.2 of Troop VS Defense! Today it's time to talk about the (obvious) battle between Riflemen and Machine Guns.


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


They're splash defenses who do good against (unprotected) massed infantry. They're not a great defense, but Boom Cannons+Cannons+Machine Guns=nightmare. The (Boom) Cannons destroy the tanks (not the troop tanks) while the Machine Guns kill the massed infantry or fragile damage-dealing troops.


Machine…




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PAWPatrol3 PAWPatrol3 24 April 2020
0

Part 1.1 of Troop Rating: Riflemen vs Sniper Tower

Hello everyone,

I'm Eddiedbspd and I want to share with you guys a Troop vs Defense blog series! Today we're going to discuss Riflemen vs Sniper Towers.


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


They're single-shot defenses who can do pretty well against either tanks+damage-dealing troops or massed infantry, due to their pretty high firing rate among the defenses. They also have a fairly long range which means they can even snipe off the long-ranged Bombardiers if they wander into its range…



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Cheeze16 Cheeze16 16 April 2020
2

Some Advices

You should keep the Resources,Storages,Vault,Armory,Sculptor,Landing Crafts, and Gunboat. After upgrading these buildings and reached the highest level for your HQ, you can upgrade anything you want. It is not a bad idea if you will focus on defense but remember, there's no good defense. You'll still get raided.



In early games, you need to deploy Magma and Dark statues. In Magma statues, you should balance the troop health and troop damage. In Dark statues, you should focus on GBE(Gunboat Energy). In late games, you should deploy Magma,Dark, and Ice statues. In Ice statues, you need to balance the building health and building damage because most raids happens here. Don't focus on Life statues because they can boost resources but those resources can …



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Joe handy2 Joe handy2 2 July 2019
1

Low Level Warrior Strategies

I know lots of you are beginners, around HQ 8 through 10. The Warrior is one of the best troops at this time in the game, so it is frequently used. At this HQ level, you haven’t unlocked Smokescreen, so you are unable to use SW, or Smokey Warrior. But, Warriors can still be used to attack bases successfully. This is because of Shock Bombs. Shock Bombs are an effective tool at this level, disarming defenses temporarily so that the Warrior can destroy or get out of their range.

Another useful tool is the flare. Many mercenary bases at this level are poorly defended and the defenses can be flanked and avoided. You can combine Flares and Shock Bombs to flank and destroy the Enemy HQ directly, or destroy a few other buildings in the proce…

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Awyman13 Awyman13 10 May 2019
0

Your Fandom Wiki Manager

Hello everyone! My name is Awyman13 and I’m the Fandom Wiki Manager for the . I am here to help the community and be a liaison to full-time Fandom staff. If you ever have a question or issue relating to the wiki, editing, styling, infoboxes, templates, etc., please contact me on my message wall.

Here are some handy links for help with wiki features:

  • Galleries, Slideshows, and Sliders—ways to present images.
  • Tabbers—a tabbed interface to organize information.
  • Portable Infoboxes—concise presentation of data that works on mobile devices too.
  • Community CSS and JavaScript—more customization options.

Questions? Let me know how I can help. - --awyman13 Talk Work 03:48, May 10, 2019 (UTC)

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Jono4 Jono4 15 December 2018
1

Offensive Tribe Boosts and 25 Man Leaderboard

I was interested in how the 25 man leader board was affected by "tribal cycles" because sometimes the boosts are very useful for operations and sometimes they are woeful. Other cyclical things things can affect the leaderboard, like temporary gunboat abilities, Mega Crab and even Prototype troops - but I hoped these effect would be small.



  • 1 Method:
  • 2 Results:
  • 3 25 Man Leaderboard 30-oct-2018 08:52
  • 4 25 Man Leaderboard 12-nov-2018 08:51
  • 5 25 Man Leaderboard  27-nov-2018 08:51
  • 6 25 Man Leaderboard 10-dec-2018 08:49


I took a screen capture of the 25 man leader-board every two weeks at the end of the tribes (Monday or Tuesday). I am interested in the amount of force points, not in the particular teams. I tried to take the screen captures on the day the tri…




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Chaosgamer4LiFe Chaosgamer4LiFe 13 November 2018
1

Can you see purple, and can you spot the difference

🔴🔵🔴🔵🔴🔵 🔵🔴🔴🔵🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 …

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DavidDaLord DavidDaLord 9 October 2018
1

Beginner's Guide

  • 1 Yay Me!!!
  • 2 Offense
    • 2.1 LCs:
    • 2.2 What to Attack:
    • 2.3 Strategies:
      • 2.3.1 Note: The reason I prefer Rooka in HQ 11 is because most players you attack will have BC's.
  • 3 Defense


I've upgraded my HQ to 12, so I think I'm officially in mid-game now!

So, I will write this guide to help others in their early days.


I suggest not to prioritize your LCs unless you are in HQ's 4, 8, 10, or 12. Always do prioritize your GB though. You could always use a bit more energy. In HQ 4, you will unlock Sgt. Brick, a good damage-dealer that can support all heavies. However, try getting and using Dr. Kavan ASAP. More about this in the next section.


Usually, try to attack bases you can easily beat so as not to lose troops. In the last attack of the day though, attack a hard base…




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DavidDaLord DavidDaLord 29 September 2018
1

HQ 11 Troubles

I'm constantly having issues defending my base against tanks in HQ 11. I don't have a BC, and most people can fit 2 tanks/LC. My VPs need to be this high for me to get enought resources for building upgrades. Does anyone know the best way to place my cannons to counter tanks? (Also, my BM tends to not do very much damage to tanks. Are they under-upgraded?)

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SubZeroYT7 SubZeroYT7 8 July 2018
0

Strategy for Lower Levels and Pros

Some of the best YouTubers have all kinds of strategies, and some of them are nuts, while others are pretty good. If you are a low level, don't attempt any of these load outs, like CosmicDuo's all Smokey Warrior charge. Just stick with Heavy Zooka or Heavy Riflemen. These two combos work best against Sniper Towers and Mortars. With Machine Guns, make sure to bring more than one Heavy for damage absorption, even if that means upgrading your Landing Craft. If you want to succeed, follow my advice.

1. Never charge a Mortar head on with the Hooka. The shells will wreck your Zookas before they lay a finger on the Mortar.

2. Don't waste GBE. Even if that means letting that Sniper Tower fire on your troops, don't fire on it and let the Cannon right…

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RagedBarbar!an RagedBarbar!an 12 April 2018
1

Totally Legitimate Turtle



  • The Dr. T Turtle is a rare, gag beach creature.
  • It comes from the animated commercial Dr. T Goes Undercover, a commercial created in the time leading up to the release of Heroes.


  • It appears as Dr. T dressed in a turtle costume lying on the beach.
  • When tapped, the shell opens up, revealing helicopter blades. Dr. T then flys over the ocean.
  • He leaves behind what appears to be purple eggs.


  • This seems to be one of the rarest things that can show up on a player’s beach, if not the rarest.
  • The helicopter blades and purple eggs were not in the original commercial.
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AudiGamer1 AudiGamer1 29 March 2018
1

Strategy: Defend

Wanted to know how to defend your bases better??

[This is a strategy blog]

First tip:

Dont put buildings close together, because 1 Artillery can damage or destroy multiple building at once.

Second tip:

Dont put your HQ too close the to beach, because people can destroy your HQ and get loot and 2 free victory points.

Third tip:

To protect from people that use Warrior Flare Smoke strategy put machine guns and flamethrowers near the HQ.

Fourth tip:

The protect from a lot of low HP troops upgrade your mortars, rocket launchers and shock launchers use tham a effective way.

Fifth tip:

Dont put defences too close, because 1 barrage can damage or destroy multiple defences at once.

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Kaiser Emotion Kaiser Emotion 31 October 2017
0

Theory On Island 51

Theory On Island 51


This is a small theory on island 51.

Something put in Boom Beach news recently which has a name resemblance to the somewhat famous Area 51, known for Alien Conspiracy Theories. 

According to that post. The island is not included on the map. But my theory says it is on the map but unlabeled.


I believe Island 51 is just northeast of the playerbase and just south of mega turtle and mega crab shadows. 

I believe island 51 is the same island famously known to be attacked by the mega crab but never taking visible damage. 


This is just my theory feel free to throw others out.

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YT: General Masher YT: General Masher 15 October 2017
2

My thoughts on each of the heroes!

  • 1 Introduction
  • 2 What is a hero?
  • 3 Sgt. Brick
  • 4 Cpt. Everspark
  • 5 Dr. Kavan (Added in June)
    • 5.1 To be continued...


No, Masher is not dead lol

Sorry about being absent for SO DANG LONG, the fact that I have to watch over the forums and reddit and discord is tiresome! After all that weird stuff going on in there, I'm beginning to make my comeback! If it isn't obvious enough, this topic is all about my thoughts on the heroes. Let's get this rolling!


For those of you who don't know what a hero is, it's a special kind of troop that has a different personality as well as being a HUGE help to your troops. They don't take time to retrain, but what bugs me about them is that you have to have at least 1 troop to attack a base. C'mon Supercell, is the hero not some…



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649537 649537 25 August 2017
1

Ticker Tape

  • 1 Ticker Tape
  • 2 Level 58 OP Base
  • 3 Level 62 OP Base
  • 4 Level 66 OP Base
  • 5 Strategy we already Used:
  • 6 Number of Power Bases destroyed:
  • 7 Participation:
  • 8 Next Operation Plans:


Ticker Tape is one of the Operations i've already done it. I've done it 5 times with 12-man TF, winning 4 times against levels 66 and 1 against level 62. Ticker Tape is actually Stronger than Charleston. It has 3 Power Bases, containing levels of : 58, 62, 66. In some cases, they have also Shield Generators.

Force Points Total: 225


It is actually the weakest Power Base in Ticker Tape Operation. They have boosts around 30 to 40% HP, and around 12-20% Damage Statues. They always have at least 1 Prototype Weapon.

It also appears on Charleston, Mid Power Base.


It is the Medium Power Base in …




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LicensePlateGuy LicensePlateGuy 14 August 2017
3

Smokey Warriors!

  • 1 Smokey Warriors
  • 2 Step One
  • 3 Step Two
  • 4 Step Three
  • 5 Take The Loot


Smokey warriors, for me, a level 33, is one of the best strategies I've ever seen. This shall be the ultimate guide to using this strategy.



Step one would be to look for a base possible for warriors. A base you want to attack looks like this:

  • HQ is on the edge of the base
  • Base is spread out.
  • Defenses cannot hit the beach
  • Mines are set in a tight minefield (which you will BARRAGE muhahahaha)

You can still attack a base that doesn't fit a few of these requirements.


Now, take a look at the mines. If they are spread out into the base, it's quite bad. You may have to use barrage a bit, unless you see a pathway clear or containing little mines.

You want as much gbe as possible --- around 50 for a…





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Zazme Yakuza Zazme Yakuza 9 April 2017
0

Cubing Statistics

Hello, ,Welcome to this blog, it's been awhile since I wrought one.

 Zazme_Yakuza  Contact Me  Blog  Edits  Rules and Policies   12:53,9-Apr-2017 

Here we are going to talk about my cubing statistics

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MegalodonX MegalodonX 2 April 2017
0

Random Boom Beach Polls

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Kaiser Emotion Kaiser Emotion 31 March 2017
1

Small Guide to GRiM

Guide to GRiM


          







Medics- Keeps the troops alive long enough to finish a base off in the last seconds! Unload them with the Grenadiers in case of remaining rocket or mortar. I recommend 1-2 boats of medium leveled medics.              






Hero-


I personally prefer Everspark because the critters can distract key defenses buildings.

Send her out with grenadiers and medics as somewhat as a shield





Use GBE on these defenses-

5 highest 1 lowest 

Shock launcher- 5 -- These can slow you down enough that you could run out of time is the highest threat.

Rocket launcher-5 -- Take out as many of these as possible if you have to leave one standing.

Sniper tower-4 -- These can make quick work of grenadiers but enough riflemen can overrun.

Mortar-4 -- The slow …


















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MagmaHound MagmaHound 28 September 2020
3

Reference - Upgrade Costs.


These lists contain all upgrade costs, sorted by the HQ level in which they can be upgraded.

These lists are sorted in descending order of total cost. Each resource is weighted equally (i.e. 1 Wood is considered equal to 1 Stone and 1 Iron).

Each entry shows the building/gold upgrade, followed by the level it is upgraded to, followed by the cost.

These entries are highlighted in a color scheme, which categorizes the upgrades. The category represented by each of these colors are shown in the table below.

For this purpose the Hero Hut is assumed to be a support building as they house the supporting Heroes.


|- !Upgrade !To Level !Cost |- style="background-color:#7777FF;" |Grenadier||12||8,700,000 |- style="background-color:#7777FF;" |Cryoneer||8||…



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Kaiser Emotion Kaiser Emotion 6 March 2017
2

How to use Critters.

                                         This is my first blog and i hope you enjoy it. This will talk about some uses of Critters. They are ordered by how useful they are.

  1. The first being distraction and taking out low HP defenses, placement is key always try to put critters away from your troops so the turrets have to turn away.
  2. The second is with combination of other abilities one can defeat a base without deploying troops. If the HQ is away from the other defenses one can use artillery and barrage s to take out anything guarding it and use critters to finish it off.
  3. Lastly the two front war. send your troops on the beach and throw a bunch of critters at the back of the base if the HQ has defenses around it and somewhat centered in the bas…
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