- 9 Sniper Towers
- 10 Machine Guns
- 1 Mortar
- 1 Rocket Launcher
- 14 Mines
- 14 Boom Mines
- 3 Non-defensive Buildings
Total Number of Buildings: 25
Total Energy Available from Buildings: 72
Total Energy Available from Non-defensive Buildings: 9
Destroying a building will reduce the HQ's health by: 2.917%
Walkthrough: Take out at least 6 or 4 Boom Mines and use Artillery or Barrage on the first 3 Sniper Towers ( starting from the right to left ). Destroy as many Defenses as long as if you Flare your Troops to the most-right of the Headquarters, they won't get hit by Mortars and Machine Guns.
Walkthrough: Damage or destroy the three rightmost Sniper Towers, prioritizing the Sniper Tower to the left of the Headquarters. Deploy your Troops on the right side of the beach and immediately Flare them to the right side of the base to avoid them stepping on the Boom Mines. Let them destroy the Machine Guns and Mortar on the right side while avoiding the Boom Mines as much as possible. Finish off the three rightmost Sniper Towers with Artillery if necessary. Let your Troops finish off the Headquarters from the right side where only the Rocket Launcher should be able to hit them.
Second Alternate Strategy
Recommended Army Composition: All ZookasWalkthrough: Destroy the Rocket Launcher before landing your Zookas. When landing, drop a Flare on the right side of the beach and from left to right dock your Landing Crafts. Then drop another Flare in between the Sniper Towers on the right side. Remember to cover your Zookas with Smoke Screens! After that, drop a Flare on the Headquarters and as the timers wears off on your last Smoke Screen, drop Shock Bombs on the Machine Guns and Mortar that can hit your Zookas. Don't worry about the Sniper Towers as they only kill one of your many Zookas wheras the Machine Guns and Mortar do. Then drop Medkits to support your Zookas if you run out of GBE needed to drop Shock Bombs. If Sgt. Brick's Battle Orders help, feel free to use that to take out the Headquarters at a faster paste.